Moves List

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# Name Type Category PP Power Accuracy Gen Description
1 Pound Normal Physical 35 40 100% I Deals damage with no additional effect.
2 Karate Chop Fighting Physical 25 50 100% I High critical hit ratio (12.5%).
3 Double Slap Normal Physical 10 15 85% I Hits 2-5 times in one turn.
4 Comet Punch Normal Physical 15 18 85% I Hits 2-5 times in one turn.
5 Mega Punch Normal Physical 20 80 85% I Deals damage with no additional effect.
6 Pay Day Normal Physical 20 40 100% I A small amount of money is gained after the battle resolves.
7 Fire Punch Fire Physical 15 75 100% I May burn opponent (10%).
8 Ice Punch Ice Physical 15 75 100% I May freeze opponent (10%).
9 Thunder Punch Electric Physical 15 75 100% I May paralyze opponent (10%).
10 Scratch Normal Physical 35 40 100% I Deals damage with no additional effect.
11 Vice Grip Normal Physical 30 55 100% I Deals damage with no additional effect.
12 Guillotine Normal Physical 5 25%* I One-Hit-KO, if it hits.
13 Razor Wind Normal Special 10 80 100% I High critical hit ratio (12.5%).*
14 Swords Dance Normal Status 20 I Sharply raises user's Attack.
15 Cut Normal Physical 30 50 95% I Deals damage with no additional effect.
16 Gust Flying Special 35 40 100% I Hits Pokémon using Fly/Bounce with double power.
17 Wing Attack Flying Physical 35 60 100% I Deals damage with no additional effect.
18 Whirlwind Normal Status 20 100% I In battles, the opponent switches. In the wild, the Pokémon runs.
19 Fly Flying Physical 15 90 95% I Flies up on first turn, attacks on second turn.
20 Bind Normal Physical 20 15 85% I Traps opponent, damaging them for 4-5 turns.
21 Slam Normal Physical 20 80 75% I Deals damage with no additional effect.
22 Vine Whip Grass Physical 25 45 100% I Deals damage with no additional effect.
23 Stomp Normal Physical 20 65 100% I May cause flinching (30%).
24 Double Kick Fighting Physical 30 30 100% I Hits twice in one turn.
25 Mega Kick Normal Physical 5 120 75% I Deals damage with no additional effect.
26 Jump Kick Fighting Physical 10 100 95% I If it misses, the user loses half their HP.
27 Rolling Kick Fighting Physical 15 60 85% I May cause flinching (30%).
28 Sand Attack Ground Status 15 100% I Lowers opponent's Accuracy.
29 Headbutt Normal Physical 15 70 100% I May cause flinching (30%).
30 Horn Attack Normal Physical 25 65 100% I Deals damage with no additional effect.
31 Fury Attack Normal Physical 20 15 85% I Hits 2-5 times in one turn.
32 Horn Drill Normal Physical 5 25%* I One-Hit-KO, if it hits.
33 Tackle Normal Physical 35 50 100% I Deals damage with no additional effect.
34 Body Slam Normal Physical 15 85 100% I May paralyze opponent (30%).
35 Wrap Normal Physical 20 15 90% I Traps opponent, damaging them for 4-5 turns.
36 Take Down Normal Physical 20 90 85% I User receives recoil damage (1/4).
37 Thrash Normal Physical 10 120 100% I User attacks for 2-3 turns but then becomes confused.
38 Double-Edge Normal Physical 15 120 100% I User receives recoil damage (1/3).
39 Tail Whip Normal Status 30 100% I Lowers opponent's Defense.
40 Poison Sting Poison Physical 35 15 100% I May poison the opponent (30%).
41 Twineedle Bug Physical 20 25 100% I Hits twice in one turn. May poison opponent (40%*).
42 Pin Missile Bug Physical 20 25 95% I Hits 2-5 times in one turn.
43 Leer Normal Status 30 100% I Lowers opponent's Defense.
44 Bite Dark Physical 25 60 100% I May cause flinching (30%).
45 Growl Normal Status 40 100% I Lowers opponent's Attack.
46 Roar Normal Status 20 100% I In battles, the opponent switches. In the wild, the Pokémon runs.
47 Sing Normal Status 15 55% I Puts opponent to sleep.
48 Supersonic Normal Status 20 55% I Confuses opponent.
49 Sonic Boom Normal Special 20 90% I Always inflicts 20 HP.
50 Disable Normal Status 20 100% I Opponent can't use its last attack for a few turns.
51 Acid Poison Special 30 40 100% I May lower opponent's Special Defense (30%*).*
52 Ember Fire Special 25 40 100% I May burn opponent (10%).
53 Flamethrower Fire Special 15 95 100% I May burn opponent (10%).
54 Mist Ice Status 30 I User's stats cannot be changed for a period of time.
55 Water Gun Water Special 25 40 100% I Deals damage with no additional effect.
56 Hydro Pump Water Special 5 120 80% I Deals damage with no additional effect.
57 Surf Water Special 15 95 100% I Hits all adjacent Pokémon.
58 Ice Beam Ice Special 10 95 100% I May freeze opponent (10%).
59 Blizzard Ice Special 5 120 90%* I May freeze opponent (30%*).
60 Psybeam Psychic Special 20 65 100% I May confuse opponent (10%).
61 Bubble Beam Water Special 20 65 100% I May lower opponent's Speed (30%*).
62 Aurora Beam Ice Special 20 65 100% I May lower opponent's Attack (30%*).
63 Hyper Beam Normal Special 5 150 90% I User must recharge next turn.
64 Peck Flying Physical 35 35 100% I Deals damage with no additional effect.
65 Drill Peck Flying Physical 20 80 100% I Deals damage with no additional effect.
66 Submission Fighting Physical 25 80 80% I User receives recoil damage (1/4).
67 Low Kick Fighting Physical 20 100% I The heavier the opponent, the stronger the attack.
68 Counter Fighting Physical 20 100% I When hit by a Physical Attack, user strikes back with 2x power.
69 Seismic Toss Fighting Physical 20 100% I Inflicts damage equal to user's level.
70 Strength Normal Physical 15 80 100% I Deals damage with no additional effect.
71 Absorb Grass Special 25 20 100% I User recovers half the HP inflicted on opponent.
72 Mega Drain Grass Special 15 40 100% I User recovers half the HP inflicted on opponent.
73 Leech Seed Grass Status 10 90% I User steals HP from opponent each turn.
74 Growth Normal Status 20 I Raises user's Special Attack.
75 Razor Leaf Grass Physical 25 55 95% I High critical hit ratio (12.5%).
76 Solar Beam Grass Special 10 120 100% I Charges on first turn, attacks on second.
77 Poison Powder Poison Status 35 75% I Poisons opponent.
78 Stun Spore Grass Status 30 75% I Paralyzes opponent.
79 Sleep Powder Grass Status 15 75% I Puts opponent to sleep.
80 Petal Dance Grass Special 10 120 100% I User attacks for 2-3 turns but then becomes confused.
81 String Shot Bug Status 40 95% I Sharply lowers opponent's Speed.*
82 Dragon Rage Dragon Special 10 100% I Always inflicts 40 HP.
83 Fire Spin Fire Special 15 35 85% I Traps opponent, damaging them for 4-5 turns.
84 Thunder Shock Electric Special 30 40 100% I May paralyze opponent (10%).
85 Thunderbolt Electric Special 15 95 100% I May paralyze opponent (10%).
86 Thunder Wave Electric Status 20 100% I Paralyzes opponent.
87 Thunder Electric Special 10 120 70% I May paralyze opponent (30%).
88 Rock Throw Rock Physical 15 50 90% I Deals damage with no additional effect.
89 Earthquake Ground Physical 10 100 100% I Power is doubled if opponent is underground from using Dig.
90 Fissure Ground Physical 5 25%* I One-Hit-KO, if it hits.
91 Dig Ground Physical 10 100 100% I Digs underground on first turn, attacks on second. Can also escape from caves.
92 Toxic Poison Status 10 90% I Badly poisons opponent.
93 Confusion Psychic Special 25 50 100% I May confuse opponent (10%).
94 Psychic Psychic Special 10 90 100% I May lower opponent's Special Defense (30%*).
95 Hypnosis Psychic Status 20 70%* I Puts opponent to sleep.
96 Meditate Psychic Status 40 I Raises user's Attack.
97 Agility Psychic Status 30 I Sharply raises user's Speed.
98 Quick Attack Normal Physical 30 40 100% I User attacks first.
99 Rage Normal Physical 20 20 100% I Raises user's Attack when hit.*
100 Teleport Psychic Status 20 I Allows user to flee wild battles; also warps player to last PokéCenter.
101 Night Shade Ghost Special 15 100% I Inflicts damage equal to user's level.
102 Mimic Normal Status 10 100% I Copies the opponent's last move.
103 Screech Normal Status 40 85% I Lowers opponent's Defense.
104 Double Team Normal Status 15 I Raises user's Evasiveness.
105 Recover Normal Status 10 I User recovers half its max HP.
106 Harden Normal Status 30 I Raises user's Defense.
107 Minimize Normal Status 10 I Raises user's Evasiveness.
108 Smokescreen Normal Status 20 100% I Lowers opponent's Accuracy.
109 Confuse Ray Ghost Status 10 100% I Confuses opponent.
110 Withdraw Water Status 40 I Raises user's Defense.
111 Defense Curl Normal Status 40 I Raises user's Defense.
112 Barrier Psychic Status 20 I Sharply raises user's Defense.
113 Light Screen Psychic Status 30 I Halves damage from Special attacks for 5 turns.
114 Haze Ice Status 30 I Resets all stat changes.
115 Reflect Psychic Status 20 I Halves damage from Physical attacks for 5 turns.
116 Focus Energy Normal Status 30 I Increases critical hit ratio (12.5%).
117 Bide Normal Physical 10 100% I User takes damage for two turns then strikes back double.
118 Metronome Normal Status 10 I User performs any move in the game at random.
119 Mirror Move Flying Status 20 I User performs the opponent's last move.
120 Self-Destruct Normal Physical 5 200 100% I User faints.
121 Egg Bomb Normal Physical 10 100 75% I Deals damage with no additional effect.
122 Lick Ghost Physical 30 30 100% I May paralyze opponent (30%).
123 Smog Poison Special 20 20 70% I May poison the opponent (40%).
124 Sludge Poison Special 20 65 100% I May poison the opponent (40%*).
125 Bone Club Ground Physical 20 65 85% I May cause flinching (10%).
126 Fire Blast Fire Special 5 120 85% I May burn opponent (30%*).
127 Waterfall Water Physical 15 80 100% I May cause flinching (20%).*
128 Clamp Water Physical 15 35 85% I Traps opponent, damaging them for 4-5 turns.
129 Swift Normal Special 20 60 I Ignores Accuracy and Evasiveness.
130 Skull Bash Normal Physical 15 130 100% I Raises Defense on first turn, attacks on second.
131 Spike Cannon Normal Physical 15 20 100% I Hits 2-5 times in one turn.
132 Constrict Normal Physical 35 10 100% I May lower opponent's Speed (30%*).
133 Amnesia Psychic Status 20 I Sharply raises user's Special Defense.
134 Kinesis Psychic Status 15 80% I Lowers opponent's Accuracy.
135 Soft-Boiled Normal Status 10 I User recovers half its max HP.
136 Hi Jump Kick Fighting Physical 10 130 90% I If it misses, the user loses half their HP.
137 Glare Normal Status 30 100% I Paralyzes opponent.
138 Dream Eater Psychic Special 15 100 100% I User recovers half the HP inflicted on a sleeping opponent.
139 Poison Gas Poison Status 40 90% I Poisons opponent.
140 Barrage Normal Physical 20 15 85% I Hits 2-5 times in one turn.
141 Leech Life Bug Physical 10 80 100% I User recovers half the HP inflicted on opponent.
142 Lovely Kiss Normal Status 10 75% I Puts opponent to sleep.
143 Sky Attack Flying Physical 5 140 90% I High critical hit ratio (12.5%).*
144 Transform Normal Status 10 I User takes on the form and attacks of the opponent.
145 Bubble Water Special 30 40 100% I May lower opponent's Speed (30%*).
146 Dizzy Punch Normal Physical 10 70 100% I May confuse opponent (20%).
147 Spore Grass Status 15 100% I Puts opponent to sleep.
148 Flash Normal Status 20 100% I Lowers opponent's Accuracy.
149 Psywave Psychic Special 15 100% I Inflicts damage 50-150% of user's level.
150 Splash Normal Status 40 I Doesn't do ANYTHING.
151 Acid Armor Poison Status 20 I Sharply raises user's Defense.
152 Crabhammer Water Physical 10 100 90% I High critical hit ratio (12.5%).
153 Explosion Normal Physical 5 250 100% I User faints.
154 Fury Swipes Normal Physical 15 18 80% I Hits 2-5 times in one turn.
155 Bonemerang Ground Physical 10 50 90% I Hits twice in one turn.
156 Rest Psychic Status 10 I User sleeps for 2 turns, but user is fully healed.
157 Rock Slide Rock Physical 10 75 90% I May cause flinching (30%).
158 Hyper Fang Normal Physical 15 80 90% I May cause flinching (10%).
159 Sharpen Normal Status 30 I Raises user's Attack.
160 Conversion Normal Status 30 I Changes user's type to that of its first move.
161 Tri Attack Normal Special 10 80 100% I May paralyze, burn or freeze opponent [30%*](10% each*).
162 Super Fang Normal Physical 10 90% I Always takes off half of the opponent's HP.
163 Slash Normal Physical 20 70 100% I High critical hit ratio (12.5%).
164 Substitute Normal Status 10 I Uses HP to creates a decoy that takes hits.
165 Struggle Normal Physical 1 50 I Only usable when all PP are gone. Hurts the user.
166 Sketch Normal Status 1 II Permanently copies the opponent's last move.
167 Triple Kick Fighting Physical 10 10 90% II Hits thrice in one turn at increasing power.
168 Thief Dark Physical 25 60 100% II Also steals opponent's held item.
169 Spider Web Bug Status 10 100% II Opponent cannot escape/switch.
170 Mind Reader Normal Status 5 100% II User's next attack is guaranteed to hit.
171 Nightmare Ghost Status 15 100% II The sleeping opponent loses 25% of its max HP each turn.
172 Flame Wheel Fire Physical 25 60 100% II May burn opponent. (10%)
173 Snore Normal Special 15 50 100% II Can only be used if asleep. May cause flinching (30%).
174 Curse Ghost Status 10 II Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
175 Flail Normal Physical 15 100% II The lower the user's HP, the higher the power.
176 Conversion 2 Normal Status 30 100% II User changes type to become resistant to opponent's last move.
177 Aeroblast Flying Special 5 100 95% II High critical hit ratio (12.5%).
178 Cotton Spore Grass Status 40 100% II Sharply lowers opponent's Speed.
179 Reversal Fighting Physical 15 100% II The lower the user's HP, the higher the power.
180 Spite Ghost Status 10 100% II The opponent's last move loses 2-5 PP.
181 Powder Snow Ice Special 25 40 100% II May freeze opponent (10%).
182 Protect Normal Status 10 II User is not affected by opponent's move.
183 Mach Punch Fighting Physical 30 40 100% II User attacks first.
184 Scary Face Normal Status 10 100% II Sharply lowers opponent's Speed.
185 Faint Attack Dark Physical 20 60 II Ignores Accuracy and Evasiveness.
186 Sweet Kiss Normal Status 10 75% II Confuses opponent.
187 Belly Drum Normal Status 10 II User loses 50% of its max HP, but Attack raises to maximum.
188 Sludge Bomb Poison Special 10 90 100% II May poison the opponent (30%).
189 Mud-Slap Ground Special 10 20 100% II Lowers opponent's Accuracy.
190 Octazooka Water Special 10 65 85% II May lower opponent's Accuracy (50%).
191 Spikes Ground Status 20 II Hurts opponents when they switch into battle.
192 Zap Cannon Electric Special 5 120 50% II Paralyzes opponent.
193 Foresight Normal Status 40 100% II Resets opponent's Evasiveness, Normal and Fighting attacks can now hit Ghosts, and Ghost attacks hit Normal.
194 Destiny Bond Ghost Status 5 II If the user faints, the opponent also faints.
195 Perish Song Normal Status 5 II Any Pokémon in play when this attack is used faints in 3 turns.
196 Icy Wind Ice Special 15 55 95% II Lowers opponent's Speed.
197 Detect Fighting Status 5 II Opponent's attack doesn't affect you, but may fail if used often.
198 Bone Rush Ground Physical 10 25 90% II Hits 2-5 times in one turn.
199 Lock-On Normal Status 5 100% II The next move the user uses is guaranteed to hit.
200 Outrage Dragon Physical 10 120 100% II User attacks for 2-3 turns but then becomes confused.
201 Sandstorm Rock Status 10 II Creates a sandstorm for 5 turns.
202 Giga Drain Grass Special 10 75 100% II User recovers half the HP inflicted on opponent.
203 Endure Normal Status 10 II Always left with at least 1 HP, but may fail if used consecutively.
204 Charm Normal Status 20 100% II Sharply lowers opponent's Attack.
205 Rollout Rock Physical 20 30 90% II Doubles in power each turn for 5 turns.
206 False Swipe Normal Physical 40 40 100% II Always leaves opponent with at least 1 HP.
207 Swagger Normal Status 15 90% II Confuses opponent, but raises its Attack by two stages.
208 Milk Drink Normal Status 10 II User recovers half its max HP.
209 Spark Electric Physical 20 65 100% II May paralyze opponent (30%).
210 Fury Cutter Bug Physical 20 40 95% II Power increases each turn.
211 Steel Wing Steel Physical 25 70 90% II May raise user's Defense (10%).
212 Mean Look Normal Status 5 100% II Opponent cannot flee or switch.
213 Attract Normal Status 15 100% II If opponent is the opposite gender, it's less likely to attack.
214 Sleep Talk Normal Status 10 II User performs one of its own moves while sleeping.
215 Heal Bell Normal Status 5 II Cures all status problems in your party.
216 Return Normal Physical 20 100% II Power increases with user's Happiness.
217 Present Normal Physical 15 90% II Either deals damage or heals.
218 Frustration Normal Physical 20 100% II Power decreases with higher Happiness.
219 Safeguard Normal Status 25 II The user's party is protected from status conditions.
220 Pain Split Normal Status 20 100% II The user's and opponent's HP becomes the average of both.
221 Sacred Fire Fire Physical 5 100 95% II May burn opponent (50%).
222 Magnitude Ground Physical 30 100% II Hits with random power.
223 Dynamic Punch Fighting Physical 5 100 50% II Confuses opponent.
224 Megahorn Bug Physical 10 120 85% II Deals damage with no additional effect.
225 Dragon Breath Dragon Special 20 60 100% II May paralyze opponent (30%).
226 Baton Pass Normal Status 40 II User switches out and gives stat changes to the incoming Pokémon.
227 Encore Normal Status 5 100% II Forces opponent to keep using its last move for 3 turns.
228 Pursuit Dark Physical 20 40 100% II Double power if the opponent is switching out.
229 Rapid Spin Normal Physical 40 50 100% II Removes effects of trap moves.
230 Sweet Scent Normal Status 20 100% II Lowers opponent's Evasiveness.
231 Iron Tail Steel Physical 15 100 75% II May lower opponent's Defense (30%).
232 Metal Claw Steel Physical 35 50 95% II May raise user's Attack (10%).
233 Vital Throw Fighting Physical 10 70 II User attacks last, but ignores Accuracy and Evasiveness.
234 Morning Sun Normal Status 5 II User recovers HP. Amount varies with the weather.
235 Synthesis Grass Status 5 II User recovers HP. Amount varies with the weather.
236 Moonlight Normal Status 5 II User recovers HP. Amount varies with the weather.
237 Hidden Power ??? Special 15 70 100% II Type depends on user's IVs.
238 Cross Chop Fighting Physical 5 100 80% II High critical hit ratio (12.5%).
239 Twister Dragon Special 20 40 100% II May cause flinching (20%). Hits Pokémon using Fly/Bounce with double power.
240 Rain Dance Water Status 5 II Makes it rain for 5 turns.
241 Sunny Day Fire Status 5 II Makes it sunny for 5 turns.
242 Crunch Dark Physical 15 80 100% II May lower opponent's Defense (20%).*
243 Mirror Coat Psychic Special 20 100% II When hit by a Special Attack, user strikes back with 2x power.
244 Psych Up Normal Status 10 II Copies the opponent's stat changes.
245 Extreme Speed Normal Physical 5 80 100% II User attacks first.
246 Ancient Power Rock Special 5 60 100% II May raise all user's stats at once (10%).
247 Shadow Ball Ghost Special 15 80 100% II May lower opponent's Special Defense (20%).
248 Future Sight Psychic Special 10 120 100% II Damage occurs 2 turns later.
249 Rock Smash Fighting Physical 15 40 100% II May lower opponent's Defense (50%).
250 Whirlpool Water Special 15 35 85% II Traps opponent, damaging them for 4-5 turns.
251 Beat Up Dark Physical 10 10 100% II Each Pokémon in your party attacks.
252 Fake Out Normal Physical 10 40 100% III User attacks first, foe flinches. Only usable on first turn.
253 Uproar Normal Special 10 90 100% III User attacks for 3 turns and prevents sleep.
254 Stockpile Normal Status 20 III Stores energy for use with Spit Up and Swallow.
255 Spit Up Normal Special 10 100% III Power depends on how many times the user performed Stockpile.
256 Swallow Normal Status 10 III The more times the user has performed Stockpile, the more HP is recovered.
257 Heat Wave Fire Special 10 100 90% III May burn opponent. (10%)
258 Hail Ice Status 10 III Non-Ice types are damaged for 5 turns.
259 Torment Dark Status 15 100% III Opponent cannot use the same move in a row.
260 Flatter Dark Status 15 100% III Confuses opponent, but raises its Special Attack by two stages.
261 Will-O-Wisp Fire Status 15 85% III Burns opponent.
262 Memento Dark Status 10 100% III User faints, sharply lowers opponent's Attack and Special Attack.
263 Facade Normal Physical 20 70 100% III Power doubles if user is burned, poisoned, or paralyzed.
264 Focus Punch Fighting Physical 20 150 100% III If the user is hit before attacking, it flinches instead.
265 Smelling Salt Normal Physical 10 70 100% III Power doubles if opponent is paralyzed, but cures it.
266 Follow Me Normal Status 20 100% III In Double Battle, the user takes all the attacks.
267 Nature Power Normal Status 20 III Uses a certain move based on the current terrain.
268 Charge Electric Status 20 III Next Electric move's power increases.
269 Taunt Dark Status 20 100% III Opponent can only use moves that attack.
270 Helping Hand Normal Status 20 III In Double Battles, boosts the power of the partner's move.
271 Trick Psychic Status 10 100% III Swaps held items with the opponent.
272 Role Play Psychic Status 10 III User copies the opponent's Ability.
273 Wish Normal Status 10 III The user recovers HP in the following turn.
274 Assist Normal Status 20 III In a Double Battle, user randomly attacks with a partner's move.
275 Ingrain Grass Status 20 III User restores HP each turn. User cannot escape/switch.
276 Superpower Fighting Physical 5 120 100% III Lowers user's Attack and Defense.
277 Magic Coat Psychic Status 15 III Any special move is reflected back to the attacker.
278 Recycle Normal Status 10 100% III User's used hold item is restored.
279 Revenge Fighting Physical 10 60 100% III Power increases if user was hit first.
280 Brick Break Fighting Physical 15 75 100% III Breaks through Reflect and Light Screen barriers.
281 Yawn Normal Status 10 100% III Puts opponent to sleep in the next turn.
282 Knock Off Dark Physical 20 65 100% III Removes opponent's held item for the rest of the battle.
283 Endeavor Normal Physical 5 100% III Reduces opponent's HP to same as user's.
284 Eruption Fire Special 5 100% III Stronger when the user's HP is higher.
285 Skill Swap Psychic Status 10 100% III The user swaps Abilities with the opponent.
286 Imprison Psychic Status 10 100% III Opponent is unable to use moves that the user also knows.
287 Refresh Normal Status 20 100% III Cures paralysis, poison, and burns.
288 Grudge Ghost Status 5 100% III If the users faints after using this move, the PP for the opponent's last move is depleted.
289 Snatch Dark Status 10 100% III Steals the effects of the opponent's next move.
290 Secret Power ??? Physical 15* 70 100% III Type depends on user's IVs.*
291 Dive Water Physical 10 80 100% III Dives underwater on first turn, attacks on second turn.
292 Arm Thrust Fighting Physical 20 15 100% III Hits 2-5 times in one turn.
293 Camouflage Normal Status 20 100% III Changes user's type according to the location.
294 Tail Glow Bug Status 20 100% III Sharply raises user's Special Attack.
295 Luster Purge Psychic Special 5 70 100% III May lower opponent's Special Defense (50%).
296 Mist Ball Psychic Special 5 70 100% III May lower opponent's Special Attack (50%).
297 Feather Dance Flying Status 15 100% III Sharply lowers opponent's Attack.
298 Teeter Dance Normal Status 20 100% III Confuses all Pokémon.
299 Blaze Kick Fire Physical 10 85 90% III High critical hit ratio (12.5%). May burn opponent (10%).
300 Mud Sport Ground Status 15 100% III Weakens the power of Electric-type moves.
301 Ice Ball Ice Physical 20 30 90% III Doubles in power each turn for 5 turns.
302 Needle Arm Grass Physical 15 60 100% III May cause flinching (30%).
303 Slack Off Normal Status 10 100% III User recovers half its max HP.
304 Hyper Voice Normal Special 10 90 100% III Deals damage with no additional effect.
305 Poison Fang Poison Physical 15 50 100% III May badly poison opponent (50%).
306 Crush Claw Normal Physical 10 75 95% III May lower opponent's Defense (50%).
307 Blast Burn Fire Special 5 150 90% III User must recharge next turn.
308 Hydro Cannon Water Special 5 150 90% III User must recharge next turn.
309 Meteor Mash Steel Physical 10 100 90% III May raise user's Attack (20%).
310 Astonish Ghost Physical 15 30 100% III May cause flinching (30%).
311 Weather Ball Normal Special 10 50 100% III Move's power and type changes with the weather.
312 Aromatherapy Grass Status 5 III Cures all status problems in your party.
313 Fake Tears Dark Status 20 100% III Sharply lowers opponent's Special Defense.
314 Air Cutter Flying Special 25 60 95% III High critical hit ratio (12.5%).
315 Overheat Fire Special 5 140 90% III Sharply lowers user's Special Attack.
316 Odor Sleuth Normal Status 40 100% III Resets opponent's Evasiveness, Normal and Fighting attacks can now hit Ghosts, and Ghost attacks hit Normal.
317 Rock Tomb Rock Physical 15 60 95% III Lowers opponent's Speed.
318 Silver Wind Bug Special 5 60 100% III May raise all user's stats at once (10%).
319 Metal Sound Steel Status 40 85% III Sharply lowers opponent's Special Defense.
320 Grass Whistle Grass Status 15 55% III Puts opponent to sleep.
321 Tickle Normal Status 20 100% III Lowers opponent's Attack and Defense.
322 Cosmic Power Psychic Status 20 III Raises user's Defense and Special Defense.
323 Water Spout Water Special 5 100% III Stronger when the user's HP is higher.
324 Signal Beam Bug Special 15 75 100% III May confuse opponent (10%).
325 Shadow Punch Ghost Physical 20 60 III Ignores Accuracy and Evasiveness.
326 Extrasensory Psychic Special 20 80 100% III May cause flinching (10%).
327 Sky Uppercut Fighting Physical 15 85 90% III Hits the opponent, even during Fly.
328 Sand Tomb Ground Physical 15 35 85% III Traps opponent, damaging them for 4-5 turns.
329 Sheer Cold Ice Special 5 25%* III One-Hit-KO, if it hits.
330 Muddy Water Water Special 10 95 85% III May lower opponent's Accuracy (30%).
331 Bullet Seed Grass Physical 30 25 100% III Hits 2-5 times in one turn.
332 Aerial Ace Flying Physical 20 60 III Ignores Accuracy and Evasiveness.
333 Icicle Spear Ice Physical 30 25 100% III Hits 2-5 times in one turn.
334 Iron Defense Steel Status 15 III Sharply raises user's Defense.
335 Block Normal Status 5 100% III Opponent cannot flee or switch.
336 Howl Normal Status 40 III Raises user's Attack.
337 Dragon Claw Dragon Physical 15 80 100% III Deals damage with no additional effect.
338 Frenzy Plant Grass Special 5 150 90% III User must recharge next turn.
339 Bulk Up Fighting Status 20 III Raises user's Attack and Defense.
340 Bounce Flying Physical 5 85 85% III Springs up on first turn, attacks on second. May paralyze opponent (30%).
341 Mud Shot Ground Special 15 55 95% III Lowers opponent's Speed.
342 Poison Tail Poison Physical 25 50 100% III High critical hit ratio (12.5%). May poison opponent (10%).
343 Covet Normal Physical 25 60 100% III Opponent's item is stolen by the user.
344 Volt Tackle Electric Physical 15 120 100% III User receives recoil damage (1/3). May paralyze opponent (10%).
345 Magical Leaf Grass Special 20 60 III Ignores Accuracy and Evasiveness.
346 Water Sport Water Status 15 100% III Weakens the power of Fire-type moves.
347 Calm Mind Psychic Status 20 III Raises user's Special Attack and Special Defense.
348 Leaf Blade Grass Physical 15 90 100% III High critical hit ratio (12.5%).
349 Dragon Dance Dragon Status 20 III Raises user's Attack and Speed.
350 Rock Blast Rock Physical 10 25 90% III Hits 2-5 times in one turn.
351 Shock Wave Electric Special 20 60 III Ignores Accuracy and Evasiveness.
352 Water Pulse Water Special 20 60 100% III May confuse opponent (20%).
353 Doom Desire Steel Special 5 140 100% III Damage occurs 2 turns later.
354 Psycho Boost Psychic Special 5 140 90% III Sharply lowers user's Special Attack.
355 Roost Flying Status 10 IV Heals up to 50% of maximum Hit Points. Flying-type Pokémon are no longer Flying-type for the rest of the turn.
356 Gravity Psychic Status 5 IV Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
357 Miracle Eye Psychic Status 40 IV Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
358 Wake-Up Slap Fighting Physical 10 70 100% IV Power doubles if opponent is sleeping, but cures it.
359 Hammer Arm Fighting Physical 10 100 90% IV Lowers user's Speed.
360 Gyro Ball Steel Physical 5 100% IV The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
361 Healing Wish Psychic Status 10 IV Causes the user to faint and completely heals the next Pokémon.
362 Brine Water Special 10 65 100% IV Doubles damage if target has less than 50% HP
363 Natural Gift Normal Physical 15 100% IV Type and base power vary depending on the user's held Berry.
364 Feint Normal Physical 10 50 100% IV Ignores & removes Protect & Detect.
365 Pluck Flying Physical 20 60 100% IV Removes target's Berry and uses its effect.
366 Tailwind Flying Status 15 IV Increases Speed of all user's Pokémon for four turns by two stages.
367 Acupressure Normal Status 30 IV Raises one of the user's stats randomly by two stages.
368 Metal Burst Steel Physical 10 100% IV Damages the last Pokémon to hit the user with 150% of the damage inflicted on the user.
369 U-turn Bug Physical 20 70 100% IV After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
370 Close Combat Fighting Physical 5 120 100% IV Lowers user's Defense and Special Defense.
371 Payback Dark Physical 10 50 100% IV If the user can use this attack after the foe attacks, its power is doubled.
372 Assurance Dark Physical 10 60 100% IV If the foe has already taken some damage in the same turn, this attack's power is doubled.
373 Embargo Dark Status 15 100% IV Prevents the target from using effects of its hold item for 5 turns.
374 Fling Dark Physical 10 100% IV The user flings its held item at the foe to attack. Its power and effects depend on the item.
375 Psycho Shift Psychic Status 10 100% IV Gives the target its status condition.
376 Trump Card Normal Special 5 IV The fewer PP this move has, the greater its power.
377 Heal Block Psychic Status 15 100% IV Prevents opposing team from using any healing moves, items or abilities for 5 turns.
378 Wring Out Normal Special 5 100% IV The more HP the foe has, the greater this attack's power.
379 Power Trick Psychic Status 10 IV Switches user's Attack & Defense stat.
380 Gastro Acid Poison Status 10 100% IV Removes the target's ability.
381 Lucky Chant Normal Status 30 IV Prevents target from afflicting Critical Hits for 5 turns.
382 Me First Normal Status 20 IV Users the target's move before the target Pokémon.
383 Copycat Normal Status 20 IV Uses the move used just before it in battle.
384 Power Swap Psychic Status 10 IV Switches user's Attack & Special Attack stat increases with opponent.
385 Guard Swap Psychic Status 10 IV Switches user's Defense & Special Defense stat increases with opponent.
386 Punishment Dark Physical 5 100% IV The more the target has powered up with stat changes, the greater the move's power.
387 Last Resort Normal Physical 5 140 100% IV This move can be used only after the user has used all the other moves it knows in the battle.
388 Worry Seed Grass Status 10 100% IV Changes the opponent's ability to Insomnia.
389 Sucker Punch Dark Physical 5 80 100% IV Damages the opponent only if they are intending to use a damaging move. Fails if used after the opponent moves.
390 Toxic Spikes Poison Status 20 IV The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
391 Heart Swap Psychic Status 10 IV Switches user's stat increases with opponent.
392 Aqua Ring Water Status 20 IV Recovers 1/16th of user's HP each turn.
393 Magnet Rise Electric Status 10 IV Gives user Ground-type immunity for 5 turns.
394 Flare Blitz Fire Physical 15 120 100% IV User receives recoil damage (1/3). May burn opponent (10%).
395 Force Palm Fighting Physical 10 60 100% IV May paralyze opponent (30%).
396 Aura Sphere Fighting Special 20 90 IV Ignores Accuracy and Evasiveness.
397 Rock Polish Rock Status 20 IV Sharply raises user's Speed.
398 Poison Jab Poison Physical 20 80 100% IV May poison the opponent (30%).
399 Dark Pulse Dark Special 15 80 100% IV May cause flinching (20%).
400 Night Slash Dark Physical 15 70 100% IV High critical hit ratio (12.5%).
401 Aqua Tail Water Physical 10 90 90% IV Deals damage with no additional effect.
402 Seed Bomb Grass Physical 15 80 100% IV Deals damage with no additional effect.
403 Air Slash Flying Special 15 75 95% IV High critical hit ratio (12.5%).
404 X-Scissor Bug Physical 15 80 100% IV Deals damage with no additional effect.
405 Bug Buzz Bug Special 10 90 100% IV May lower opponent's Special Defense (10%).
406 Dragon Pulse Dragon Special 10 90 100% IV Hits all adjacent Pokémon.
407 Dragon Rush Dragon Physical 10 100 75% IV May cause flinching (20%).
408 Power Gem Rock Special 20 80 100% IV Deals damage with no additional effect.
409 Drain Punch Fighting Physical 10 75 100% IV User recovers half the HP inflicted on opponent.
410 Vacuum Wave Fighting Special 30 40 100% IV User attacks first.
411 Focus Blast Fighting Special 5 120 70% IV May lower opponent's Special Defense (10%).
412 Energy Ball Grass Special 10 90 100% IV May lower opponent's Special Defense (10%).
413 Brave Bird Flying Physical 15 120 100% IV User receives recoil damage (1/3).
414 Earth Power Ground Special 10 90 100% IV May lower opponent's Special Defense (10%).
415 Switcheroo Dark Status 10 100% IV Swaps held items with the opponent.
416 Giga Impact Normal Physical 5 150 90% IV User must recharge next turn.
417 Nasty Plot Dark Status 20 IV Sharply raises user's Special Attack.
418 Bullet Punch Steel Physical 30 40 100% IV User attacks first.
419 Avalanche Ice Physical 10 60 100% IV Power increases if user was hit first.
420 Ice Shard Ice Physical 30 40 100% IV User attacks first.
421 Shadow Claw Ghost Physical 15 70 100% IV High critical hit ratio (12.5%).
422 Thunder Fang Electric Physical 15 65 95% IV May paralyze opponent (10%) or cause opponent to flinch (10%).
423 Ice Fang Ice Physical 15 65 95% IV May freeze opponent (10%) or cause opponent to flinch (10%).
424 Fire Fang Fire Physical 15 65 95% IV May burn opponent (10%) or cause opponent to flinch (10%).
425 Shadow Sneak Ghost Physical 30 40 100% IV User attacks first.
426 Mud Bomb Ground Special 10 65 85% IV Lowers opponent's Accuracy (30%).
427 Psycho Cut Psychic Physical 20 70 100% IV High critical hit ratio (12.5%).
428 Zen Headbutt Psychic Physical 15 80 90% IV May cause flinching (20%).
429 Mirror Shot Steel Special 10 65 85% IV Lowers opponent's Accuracy (30%).
430 Flash Cannon Steel Special 10 80 100% IV May lower opponent's Special Defense (10%).
431 Rock Climb Normal Physical 20 90 85% IV May confuse opponent (20%).
432 Defog Flying Status 15 IV A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
433 Trick Room Psychic Status 5 IV Inverts the turn order in each Speed Priority bracked for 5 turns.
434 Draco Meteor Dragon Special 5 140 90% IV Sharply lowers user's Special Attack.
435 Discharge Electric Special 15 80 100% IV Hits all adjacent Pokémon. May paralyze opponent (30%).
436 Lava Plume Fire Special 15 80 100% IV Hits all adjacent Pokémon. May burn opponent (30%).
437 Leaf Storm Grass Special 5 140 90% IV Sharply lowers user's Special Attack.
438 Power Whip Grass Physical 10 120 85% IV Deals damage with no additional effect.
439 Rock Wrecker Rock Physical 5 150 90% IV User must recharge next turn.
440 Cross Poison Poison Physical 20 70 100% IV High critical hit ratio (12.5%). May poison opponent (10%).
441 Gunk Shot Poison Physical 5 120 80% IV May poison the opponent (30%).
442 Iron Head Steel Physical 15 80 100% IV May cause flinching (30%).
443 Magnet Bomb Steel Physical 20 60 IV Ignores Accuracy and Evasiveness.
444 Stone Edge Rock Physical 5 100 80% IV High critical hit ratio (12.5%).
445 Captivate Normal Status 20 100% IV Lowers opponent's Special Attack by two stages if of an opposite gender to the user.
446 Stealth Rock Rock Status 20 IV The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
447 Grass Knot Grass Special 20 100% IV The heavier the opponent, the stronger the attack.
448 Chatter Flying Special 20 65 100% IV The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
449 Judgment Normal Special 10 100 100% IV Changes the type of the move based upon the item being held.
450 Bug Bite Bug Physical 20 60 100% IV Removes target's Berry and uses its effect.
451 Charge Beam Electric Special 10 50 90% IV May raise user's Special Attack (70%).
452 Wood Hammer Grass Physical 15 120 100% IV User receives recoil damage (1/3).
453 Aqua Jet Water Physical 20 40 100% IV User attacks first.
454 Attack Order Bug Physical 15 90 100% IV High critical hit ratio (12.5%).
455 Defend Order Bug Status 10 IV Raises user's Defense and Special Defense.
456 Heal Order Bug Status 10 IV User recovers half its max HP.
457 Head Smash Rock Physical 5 150 80% IV User receives recoil damage (1/2).
458 Double Hit Normal Physical 10 35 90% IV Hits twice in one turn.
459 Roar of Time Dragon Special 5 150 90% IV User must recharge next turn.
460 Spacial Rend Dragon Special 5 100 95% IV High critical hit ratio (12.5%).
461 Lunar Dance Psychic Status 10 IV Causes the user to faint and completely heals the next Pokémon.
462 Crush Grip Normal Physical 5 100% IV The more HP the foe has, the greater this attack's power.
463 Magma Storm Fire Special 5 120 75% IV Traps opponent, damaging them for 4-5 turns.
464 Dark Void Dark Status 10 80% IV Hits all adjacent Pokémon. Puts opponent to sleep.
465 Seed Flare Grass Special 5 120 85% IV Sharply lowers opponent's Special Defense (40%).
466 Ominous Wind Ghost Special 5 60 100% IV May raise all user's stats at once (10%).
467 Shadow Force Ghost Physical 5 120 100% IV The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

*Exclusive Of Pokémon Fire Red by Dreamaker
Use Ctrl + F to search for a specific move.

This page contains all the game moves in numeric order for easy use.

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