Name | Effect |
Air Lock | Eliminates the effects of weather. |
Arena Trap | Prevents the foe from fleeing. |
Battle Armor | The Pokémon is protected against critical hits. |
Blaze | Powers up Fire-type moves in a pinch. |
Cacophony | Avoids sound-based moves. |
Chlorophyll | Boosts the Pokémon’s Speed in sunshine. |
Clear Body | Prevents the Pokémon’s stats from being lowered. |
Cloud Nine | Eliminates the effects of weather. |
Color Change | Changes the Pokémon’s type to the foe’s move. |
Compound Eyes | The Pokémon’s accuracy is boosted. |
Cute Charm | Contact with the Pokémon may cause infatuation. |
Damp | Prevents combatants from self destructing. |
Drizzle | The Pokémon makes it rain if it appears in battle. |
Drought | The Pokémon makes it sunny if it is in battle. |
Early Bird | The Pokémon awakens quickly from sleep. |
Effect Spore | Contact may paralyze, poison, or cause sleep. |
Flame Body | Contact with the Pokémon may burn the foe. |
Flash Fire | Powers up Fire-type moves if hit by a fire move. |
Forecast | Transforms with the weather. |
Guts | Boosts Attack if there is a status problem. |
Huge Power | Raises the Pokémon’s Attack stat. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Hyper Cutter | Prevents the Attack stat from being lowered. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Immunity | Prevents the Pokémon from getting poisoned. |
Inner Focus | The Pokémon is protected from flinching. |
Insomnia | Prevents the Pokémon from falling asleep. |
Intimidate | Lowers the foe’s Attack stat. |
Keen Eye | Prevents the Pokémon from losing accuracy. |
Levitate | Gives full immunity to all Ground-type moves. |
Lightning Rod | The Pokémon draws in all Electric-type moves. |
Limber | The Pokémon is protected from paralysis. |
Liquid Ooze | Inflicts damage on foes using any draining move. |
Magma Armor | Prevents the Pokémon from becoming frozen. |
Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Marvel Scale | Boosts Defense if there is a status problem. |
Minus | Boosts Sp. Atk if another Pokémon has Plus. |
Natural Cure | All status problems are healed upon switching out. |
Oblivious | Prevents the Pokémon from becoming infatuated. |
Overgrow | Powers up Grass-type moves in a pinch. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Pickup | The Pokémon may pick up items. |
Plus | Boosts Sp. Atk if another Pokémon has Minus. |
Poison Point | Contact with the Pokémon may poison the foe. |
Pressure | The Pokémon raises the foe’s PP usage. |
Pure Power | Boosts the power of physical attacks. |
Rain Dish | The Pokémon gradually recovers HP in rain. |
Rock Head | Protects the Pokémon from recoil damage. |
Rough Skin | Inflicts damage to the foe on contact. |
Run Away | Enables sure getaway from wild Pokémon. |
Sand Stream | The Pokémon summons a sandstorm in battle. |
Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. |
Serene Grace | Boosts the likelihood of added effects appearing. |
Shadow Tag | Prevents the foe from escaping. |
Shed Skin | The Pokémon may heal its own status problems. |
Shell Armor | The Pokémon is protected against critical hits. |
Shield Dust | Blocks the added effects of attacks taken. |
Soundproof | Gives full immunity to all sound-based moves. |
Speed Boost | The Pokémon’s Speed stat is gradually boosted. |
Static | Contact with the Pokémon may cause paralysis. |
Stench | The stench may cause the target to flinch. |
Sticky Hold | Protects the Pokémon from item theft. |
Sturdy | The Pokémon is protected against 1-hit KO attacks. |
Suction Cups | Negates moves that force switching out. |
Swarm | Powers up Bug-type moves in a pinch. |
Swift Swim | Boosts the Pokémon’s Speed in rain. |
Synchronize | Passes on a burn, poison, or paralysis to the foe. |
Thick Fat | Raises resistance to Fire- and Ice-type moves. |
Torrent | Powers up Water-type moves in a pinch. |
Trace | The Pokémon copies a foe's Ability. |
Truant | The Pokémon can't attack on consecutive turns. |
Vital Spirit | Prevents the Pokémon from falling asleep. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Water Absorb | Restores HP if hit by a Water-type move. |
Water Veil | Prevents the Pokémon from getting a burn. |
White Smoke | Prevents the Pokémon’s stats from being lowered. |
Wonder Guard | Only super-effective moves will hit. |
Adaptability | Powers up moves of the same type. |
Anger Point | Maxes Attack after taking a critical hit. |
Download | Adjusts power based on an opposing Pokémon's stats. |
Dry Skin | Reduces HP if it is hot. Water restores HP. |
Filter | Reduces damage from super-effective attacks. |
Forewarn | Determines what moves an opposing Pokémon has. |
Frisk | The Pokémon can check a foe's held item. |
Gluttony | Encourages the early use of a held Berry. |
Hydration | Heals status problems if it is raining. |
Iron Fist | Boosts the power of punching moves. |
Leaf Guard | Prevents problems with status in sunny weather. |
Magic Guard | The Pokémon only takes damage from attacks. |
Mold Breaker | Moves can be used regardless of Abilities. |
Motor Drive | Raises Speed if hit by an Electric-type move. |
No Guard | Ensures attacks by or against the Pokémon land. |
Quick Feet | Boosts Speed if there is a status problem. |
Reckless | Powers up moves that have recoil damage. |
Rivalry | Deals more damage to a Pokémon of same gender. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Skill Link | Maximizes the number of times multi-strike moves hit. |
Sniper | Powers up moves if they become critical hits. |
Snow Cloak | Raises evasion in a hailstorm. |
Snow Warning | Summons a hailstorm. |
Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases. |
Solid Rock | Reduces damage from super-effective attacks. |
Steadfast | Raises Speed each time the Pokémon flinches. |
Super Luck | Boosts the critical-hit ratios of moves. |
Tangled Feet | Raises evasion if the Pokémon is confused. |
Technician | Powers up the Pokémon's weaker moves. |
Tinted Lens | Powers up ''not very effective'' moves. |