Abilities List

Use Ctrl + F to search for a specific ability.
Air LockEliminates the effects of weather.
Arena TrapPrevents the foe from fleeing.
Battle ArmorThe Pokémon is protected against critical hits.
BlazePowers up Fire-type moves in a pinch.
CacophonyAvoids sound-based moves.
ChlorophyllBoosts the Pokémon’s Speed in sunshine.
Clear BodyPrevents the Pokémon’s stats from being lowered.
Cloud NineEliminates the effects of weather.
Color ChangeChanges the Pokémon’s type to the foe’s move.
Compound EyesThe Pokémon’s accuracy is boosted.
Cute CharmContact with the Pokémon may cause infatuation.
DampPrevents combatants from self destructing.
DrizzleThe Pokémon makes it rain if it appears in battle.
DroughtThe Pokémon makes it sunny if it is in battle.
Early BirdThe Pokémon awakens quickly from sleep.
Effect SporeContact may paralyze, poison, or cause sleep.
Flame BodyContact with the Pokémon may burn the foe.
Flash FirePowers up Fire-type moves if hit by a fire move.
ForecastTransforms with the weather.
GutsBoosts Attack if there is a status problem.
Huge PowerRaises the Pokémon’s Attack stat.
HustleBoosts the Attack stat, but lowers accuracy.
Hyper CutterPrevents the Attack stat from being lowered.
IlluminateRaises the likelihood of meeting wild Pokémon.
ImmunityPrevents the Pokémon from getting poisoned.
Inner FocusThe Pokémon is protected from flinching.
InsomniaPrevents the Pokémon from falling asleep.
IntimidateLowers the foe’s Attack stat.
Keen EyePrevents the Pokémon from losing accuracy.
LevitateGives full immunity to all Ground-type moves.
Lightning RodThe Pokémon draws in all Electric-type moves.
LimberThe Pokémon is protected from paralysis.
Liquid OozeInflicts damage on foes using any draining move.
Magma ArmorPrevents the Pokémon from becoming frozen.
Magnet PullPrevents Steel-type Pokémon from escaping.
Marvel ScaleBoosts Defense if there is a status problem.
MinusBoosts Sp. Atk if another Pokémon has Plus.
Natural CureAll status problems are healed upon switching out.
ObliviousPrevents the Pokémon from becoming infatuated.
OvergrowPowers up Grass-type moves in a pinch.
Own TempoPrevents the Pokémon from becoming confused.
PickupThe Pokémon may pick up items.
PlusBoosts Sp. Atk if another Pokémon has Minus.
Poison PointContact with the Pokémon may poison the foe.
PressureThe Pokémon raises the foe’s PP usage.
Pure PowerBoosts the power of physical attacks.
Rain DishThe Pokémon gradually recovers HP in rain.
Rock HeadProtects the Pokémon from recoil damage.
Rough SkinInflicts damage to the foe on contact.
Run AwayEnables sure getaway from wild Pokémon.
Sand StreamThe Pokémon summons a sandstorm in battle.
Sand VeilBoosts the Pokémon’s evasion in a sandstorm.
Serene GraceBoosts the likelihood of added effects appearing.
Shadow TagPrevents the foe from escaping.
Shed SkinThe Pokémon may heal its own status problems.
Shell ArmorThe Pokémon is protected against critical hits.
Shield DustBlocks the added effects of attacks taken.
SoundproofGives full immunity to all sound-based moves.
Speed BoostThe Pokémon’s Speed stat is gradually boosted.
StaticContact with the Pokémon may cause paralysis.
StenchThe stench may cause the target to flinch.
Sticky HoldProtects the Pokémon from item theft.
SturdyThe Pokémon is protected against 1-hit KO attacks.
Suction CupsNegates moves that force switching out.
SwarmPowers up Bug-type moves in a pinch.
Swift SwimBoosts the Pokémon’s Speed in rain.
SynchronizePasses on a burn, poison, or paralysis to the foe.
Thick FatRaises resistance to Fire- and Ice-type moves.
TorrentPowers up Water-type moves in a pinch.
TraceThe Pokémon copies a foe's Ability.
TruantThe Pokémon can't attack on consecutive turns.
Vital SpiritPrevents the Pokémon from falling asleep.
Volt AbsorbRestores HP if hit by an Electric-type move.
Water AbsorbRestores HP if hit by a Water-type move.
Water VeilPrevents the Pokémon from getting a burn.
White SmokePrevents the Pokémon’s stats from being lowered.
Wonder GuardOnly super-effective moves will hit.
AdaptabilityPowers up moves of the same type.
Anger PointMaxes Attack after taking a critical hit.
DownloadAdjusts power based on an opposing Pokémon's stats.
Dry SkinReduces HP if it is hot. Water restores HP.
FilterReduces damage from super-effective attacks.
ForewarnDetermines what moves an opposing Pokémon has.
FriskThe Pokémon can check a foe's held item.
GluttonyEncourages the early use of a held Berry.
HydrationHeals status problems if it is raining.
Iron FistBoosts the power of punching moves.
Leaf GuardPrevents problems with status in sunny weather.
Magic GuardThe Pokémon only takes damage from attacks.
Mold BreakerMoves can be used regardless of Abilities.
Motor DriveRaises Speed if hit by an Electric-type move.
No GuardEnsures attacks by or against the Pokémon land.
Quick FeetBoosts Speed if there is a status problem.
RecklessPowers up moves that have recoil damage.
RivalryDeals more damage to a Pokémon of same gender.
ScrappyEnables moves to hit Ghost-type Pokémon.
Skill LinkMaximizes the number of times multi-strike moves hit.
SniperPowers up moves if they become critical hits.
Snow CloakRaises evasion in a hailstorm.
Snow WarningSummons a hailstorm.
Solar PowerBoosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid RockReduces damage from super-effective attacks.
SteadfastRaises Speed each time the Pokémon flinches.
Super LuckBoosts the critical-hit ratios of moves.
Tangled FeetRaises evasion if the Pokémon is confused.
TechnicianPowers up the Pokémon's weaker moves.
Tinted LensPowers up ''not very effective'' moves.
An Ability is a game mechanic that provides a passive effect in battle or in the overworld.

Individual Pokémon may have only one Ability at a time. An Ability could not be changed after a Pokémon is obtained except by Evolution, where the Ability it changes into is determined by the former Ability and form change. Not every Ability is beneficial; some will hinder the user.

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