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Poké Ball |
Item | Effect |
Poké Ball | A Ball thrown to catch a wild Pokémon. It is designed in a capsule style. |
Great Ball | A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball. |
Ultra Ball | A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball. |
Master Ball | The best Ball with the ultimate performance. It will catch any wild Pokémon without fail. |
Safari Ball | A special Ball that is used only in the Safari Zone. It is finished with a camouflage pattern. |
Premier Ball | A rare Ball that has been specially made to commemorate an event of some sort. |
Repeat Ball | A somewhat different Ball that works especially well on Pokémon caught before. |
Timer Ball | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
Nest Ball | A somewhat different Ball that works especially well on weaker Pokémon. |
Net Ball | A somewhat different Ball that works especially well on Water- and Bug-type Pokémon. |
Dive Ball | A somewhat different Ball that works especially well on Pokémon deep in the sea. |
Luxury Ball | A comfortable Ball that makes a captured wild Pokémon quickly grow friendly. |
Potion |
Item | Effect |
Potion | A spray-type wound medicine. It restores the HP of one Pokémon by 20 points. |
Super Potion | A spray-type wound medicine. It restores the HP of one Pokémon by 50 points. |
Hyper Potion | A spray-type wound medicine. It restores the HP of one Pokémon by 200 points. |
Max Potion | A spray-type wound medicine. It fully restores the HP of one Pokémon. |
Full Restore | A medicine that fully restores the HP and heals any status problems of one Pokémon. |
Revive |
Item | Effect |
Revive | A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount. |
Max Revive | A medicine that revives a fainted Pokémon, restoring HP fully. |
Status condition healing item |
Item | Effect |
Antidote | Used to heal poisoning. |
Paralyze Heal | Used to heal paralysis. |
Awakening | Used to wake a sleeping Pokémon up. |
Burn Heal | Used to heal a burn. |
Ice Heal | Used to defrost a frozen Pokémon. |
Full Heal | Used to heal poison, paralysis, sleep, burn, freeze, and confusion. |
Full Restore | Used to heal poison, paralysis, sleep, burn, freeze and confusion, and restores HP to full. |
Lava Cookie | Used to heal poison, paralysis, sleep, burn, freeze, and confusion. |
Drink |
Item | Effect |
Fresh Water | Water with a high mineral content. It restores the HP of one Pokémon by 50 points. |
Soda Pop | A fizzy soda drink. It restores the HP of one Pokémon by 60 points. |
Lemonade | A very sweet drink. It restores the HP of one Pokémon by 80 points. |
Moomoo Milk | Highly nutritious milk. It restores the HP of one Pokémon by 100 points. |
Berry Juice | A 100% pure juice. It restores the HP of one Pokémon by 20 points. |
Herbal medicine |
Item | Effect |
Heal Powder | A very bitter medicine powder. It heals all the status problems of one Pokémon. |
Energy Powder | A very bitter medicine powder. It restores the HP of one Pokémon by 50 points. |
Energy Root | A very bitter root. It restores the HP of one Pokémon by 200 points. |
Revival Herb | A very bitter medicinal herb. It revives a fainted Pokémon, restoring HP fully. |
Repel |
Item | Effect |
Repel | Prevents wild Pokémon with a lower level than the first member of the party from appearing for 100 steps. |
Super Repel | Prevents wild Pokémon with a lower level than the first member of the party from appearing for 200 steps. |
Max Repel | Prevents wild Pokémon with a lower level than the first member of the party from appearing for 250 steps. |
Ether |
Item | Effect |
Ether | Restores a selected move's PP by 10 points for one Pokémon. |
Max Ether | Fully restores a selected move's PP for one Pokémon. |
Elixir | Restores the PP of all moves for one Pokémon by 10 points each. |
Max Elixir | Fully restores the PP of all moves for one Pokémon. |
Escape item |
Item | Effect |
Escape Rope | Teleports to the entrance from which player entered cave. |
Fluffy Tail | Ends a battle with a wild Pokémon. |
Poké Doll | Ends a battle with a wild Pokémon. |
Evolutionary stone |
Item | Effect |
Fire Stone | A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. |
Water Stone | A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue. |
Thunder Stone | A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. |
Leaf Stone | A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. |
Ice Stone | A peculiar stone that makes certain species of Pokémon evolve. It has a snowflake pattern. |
Moon Stone | A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. |
Sun Stone | A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. |
Dawn Stone | A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. |
Dusk Stone | A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. |
Link Stone | A peculiar stone that makes certain species of Pokémon evolve. |
Oval Stone | A peculiar stone that makes certain species of Pokémon evolve. |
Shiny Stone | A peculiar stone that makes certain species of Pokémon evolve. |
Everstone | An item to be held by a Pokémon. The holding Pokémon is prevented from evolving. |
Electirizer | A box packed with a tremendous amount of electric energy. It's loved by a certain Pokémon. |
Magmarizer | A box packed with a tremendous amount of magma energy. It's loved by a certain Pokémon. |
Protector | A protective item of some sort. It is extremely stiff and heavy. It's loved by a certain Pokémon. |
Upgrade | A transparent device somehow filled with all sorts of data. It was produced by Silph Co. |
Dubious Disc | A transparent device overflowing with dubious data. Its producer is unknown. |
Type-enhancing item |
Item | Effect |
Black Belt | Boosts the power of Fighting-type moves when held. (50%*) |
Black Glasses | Boosts the power of Dark-type moves when held. (50%*) |
Charcoal | Boosts the power of Fire-type moves when held. (50%*) |
Dragon Fang | Boosts the power of Dragon-type moves when held. (50%*) |
Hard Stone | Boosts the power of Rock-type moves when held. (50%*) |
Magnet | Boosts the power of Electric-type moves when held. (50%*) |
Metal Coat | Boosts the power of Steel-type moves when held. (50%*) |
Miracle Seed | Boosts the power of Grass-type moves when held. (50%*) |
Mystic Water | Boosts the power of Water-type moves when held. (50%*) |
NeverMeltIce | Boosts the power of Ice-type moves when held. (50%*) |
Poison Barb | Boosts the power of Poison-type moves when held. (50%*) |
Sharp Beak | Boosts the power of Flying-type moves when held. (50%*) |
Silk Scarf | Boosts the power of Normal-type moves when held. (50%*) |
Silver Powder | Boosts the power of Bug-type moves when held. (50%*) |
Soft Sand | Boosts the power of Ground-type moves when held. (50%*) |
Spell Tag | Boosts the power of Ghost-type moves when held. (50%*) |
Twisted Spoon | Boosts the power of Psychic-type moves when held. (50%*) |
Stat-enhancing item |
Item | Effect |
Light Ball | Doubles Attack and Special Attack of Pikachu. |
Lucky Punch | Increases critical hit ratio of Chansey by two stages. |
Stick | Increases critical hit ratio of Farfetch'd by two stages. |
Thick Club | Doubles Attack of Cubone and Marowak. |
In-battle effect item |
Item | Effect |
Choice Band | Boosts Attack by 50%, but only allows the use of the first move selected. |
Choice Specs | Boosts Special Attack by 50%, but only allows the use of the first move selected. |
Choice Scarf | Boosts Speed by 50%, but only allows the use of the first move selected. |
Mental Herb | Removes the effects of infatuation, Taunt, Encore, Torment, Disable, and Cursed Body. Consumed after use. |
White Herb | Removes any negative stat changes to holder. Consumed after use. |
Leftovers | Restores 1/16 of the Pokémon's maximum HP (rounded down) each turn when held. |
Shell Bell | Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as HP. |
Scope Lens | Increases the holder's critical hit ratio by one stage. |
Quick Claw | A hold item that gives the holder a chance of going first. (50%*) |
Focus Band | There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. |
Amulet Coin | Doubles money received after battle if the holder takes part in the battle. |
Bright Powder | Raises the holder's evasion by 10%. |
King's Rock | Has a 10% chance of causing the target Pokémon to flinch when using a move without an added effect. |
Smoke Ball | Allows definite escape from a wild Pokémon. |
Razor Claw | Increases the holder's critical hit ratio by one stage. |
Razor Fang | Has a 10% chance of causing the target Pokémon to flinch when using a move without an added effect. |
Vitamin |
Item | Effect |
HP Up | Adds 10 HP EVs to the target Pokémon per use, until it has 100 HP EVs. |
Protein | Adds 10 Attack EVs to the target Pokémon per use, until it has 100 Attack EVs. |
Iron | Adds 10 Defense EVs to the target Pokémon per use, until it has 100 Defense EVs. |
Calcium | Adds 10 Special Attack EVs to the target Pokémon per use, until it has 100 Special Attack EVs. |
Zinc | Adds 10 Special Defense EVs to the target Pokémon per use, until it has 100 Special Defense EVs. |
Carbos | Adds 10 Speed EVs to the target Pokémon per use, until it has 100 Speed EVs. |
PP Up | Raises the PP of a selected move by 1/5 of the move's base PP, until 3 PP Ups or one PP Max have been used on the Pokémon's move. |
PP Max | Raises the PP of a selected move to 8/5 of the move's base PP, but can only be used once per move on a given Pokémon. |
Rare Candy | Raises a Pokémon by one level, up to level 100. |
Ability Pill | A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used. |
EV-enhancing item |
Item | Effect |
Macho Brace | Doubles any effort values the Pokémon holding it gets, but halves its Speed in battle. Stacks with Pokérus. |
Experience-affecting item |
Item | Effect |
Exp. Share | Shares experience gained from battle with Pokémon that do not participate in battle. |
Lucky Egg | The holding Pokémon gains 150% the experience it would otherwise gain. |
Out-of-battle effect item |
Item | Effect |
Cleanse Tag | Lowers the encounter rate of wild Pokémon with a lower level than the holder, if the holder is first member in the player's party. |
Soothe Bell | Boosts friendship gained by a Pokémon. |
Valuable item |
Item | Effect |
Nugget | A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price. |
Big Pearl | A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price. |
Pearl | A relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply. |
Star Piece | A shard of a pretty gem that sparkles in a red color. It can be sold at a high price. |
Stardust | A pretty red sand with a loose, silky feel. It can be sold at a high price. |
Big Mushroom | A large and rare mushroom. It is very popular among certain people. Give one to the Move Reminder on Two Island to relearn one move for one Pokémon. |
Tiny Mushroom | A small and rare mushroom. It is quite popular among certain people. Give two to the Move Reminder on Two Island to relearn one move for one Pokémon. |
Fossil |
Item | Effect |
Dome Fossil | A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace. |
Helix Fossil | A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell. |
Old Amber | A piece of amber that still contains the genetic material of an ancient Pokémon. It's clear with a tawny, reddish tint. |
*Exclusive Of Pokémon Fire Red by Dreamaker
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