Moves List

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# Name Type Category PP Power Accuracy Gen Description
1 Pound Normal Physical 35 40 100% I Deals damage with no additional effect.
2 Karate Chop Fighting Physical 25 50 100% I High critical hit ratio (12.5%).
3 Double Slap Normal Physical 10 15 85% I Hits 2-5 times in one turn.
4 Comet Punch Normal Physical 15 18 85% I Hits 2-5 times in one turn.
5 Mega Punch Normal Physical 20 80 85% I Deals damage with no additional effect.
6 Pay Day Normal Physical 20 40 100% I A small amount of money is gained after the battle resolves.
7 Fire Punch Fire Physical 15 75 100% I May burn opponent (10%).
8 Ice Punch Ice Physical 15 75 100% I May freeze opponent (10%).
9 Thunder Punch Electric Physical 15 75 100% I May paralyze opponent (10%).
10 Scratch Normal Physical 35 40 100% I Deals damage with no additional effect.
11 Vice Grip Normal Physical 30 55 100% I Deals damage with no additional effect.
12 Guillotine Normal Physical 5 — 25%* I One-Hit-KO, if it hits.
13 Razor Wind Normal Special 10 80 100% I High critical hit ratio (12.5%).*
14 Swords Dance Normal Status 20 — — I Sharply raises user's Attack.
15 Cut Normal Physical 30 50 95% I Deals damage with no additional effect.
16 Gust Flying Special 35 40 100% I Hits Pokémon using Fly/Bounce with double power.
17 Wing Attack Flying Physical 35 60 100% I Deals damage with no additional effect.
18 Whirlwind Normal Status 20 — 100% I In battles, the opponent switches. In the wild, the Pokémon runs.
19 Fly Flying Physical 15 90 95% I Flies up on first turn, attacks on second turn.
20 Bind Normal Physical 20 15 85% I Traps opponent, damaging them for 4-5 turns.
21 Slam Normal Physical 20 80 75% I Deals damage with no additional effect.
22 Vine Whip Grass Physical 25 45 100% I Deals damage with no additional effect.
23 Stomp Normal Physical 20 65 100% I May cause flinching (30%).
24 Double Kick Fighting Physical 30 30 100% I Hits twice in one turn.
25 Mega Kick Normal Physical 5 120 75% I Deals damage with no additional effect.
26 Jump Kick Fighting Physical 10 100 95% I If it misses, the user loses half their HP.
27 Rolling Kick Fighting Physical 15 60 85% I May cause flinching (30%).
28 Sand Attack Ground Status 15 — 100% I Lowers opponent's Accuracy.
29 Headbutt Normal Physical 15 70 100% I May cause flinching (30%).
30 Horn Attack Normal Physical 25 65 100% I Deals damage with no additional effect.
31 Fury Attack Normal Physical 20 15 85% I Hits 2-5 times in one turn.
32 Horn Drill Normal Physical 5 — 25%* I One-Hit-KO, if it hits.
33 Tackle Normal Physical 35 50 100% I Deals damage with no additional effect.
34 Body Slam Normal Physical 15 85 100% I May paralyze opponent (30%).
35 Wrap Normal Physical 20 15 90% I Traps opponent, damaging them for 4-5 turns.
36 Take Down Normal Physical 20 90 85% I User receives recoil damage (1/4).
37 Thrash Normal Physical 10 120 100% I User attacks for 2-3 turns but then becomes confused.
38 Double-Edge Normal Physical 15 120 100% I User receives recoil damage (1/3).
39 Tail Whip Normal Status 30 — 100% I Lowers opponent's Defense.
40 Poison Sting Poison Physical 35 15 100% I May poison the opponent (30%).
41 Twineedle Bug Physical 20 25 100% I Hits twice in one turn. May poison opponent (40%*).
42 Pin Missile Bug Physical 20 25 95% I Hits 2-5 times in one turn.
43 Leer Normal Status 30 — 100% I Lowers opponent's Defense.
44 Bite Dark Physical 25 60 100% I May cause flinching (30%).
45 Growl Normal Status 40 — 100% I Lowers opponent's Attack.
46 Roar Normal Status 20 — 100% I In battles, the opponent switches. In the wild, the Pokémon runs.
47 Sing Normal Status 15 — 55% I Puts opponent to sleep.
48 Supersonic Normal Status 20 — 55% I Confuses opponent.
49 Sonic Boom Normal Special 20 — 90% I Always inflicts 20 HP.
50 Disable Normal Status 20 — 100% I Opponent can't use its last attack for a few turns.
51 Acid Poison Special 30 40 100% I May lower opponent's Special Defense (30%*).*
52 Ember Fire Special 25 40 100% I May burn opponent (10%).
53 Flamethrower Fire Special 15 95 100% I May burn opponent (10%).
54 Mist Ice Status 30 — — I User's stats cannot be changed for a period of time.
55 Water Gun Water Special 25 40 100% I Deals damage with no additional effect.
56 Hydro Pump Water Special 5 120 80% I Deals damage with no additional effect.
57 Surf Water Special 15 95 100% I Hits all adjacent Pokémon.
58 Ice Beam Ice Special 10 95 100% I May freeze opponent (10%).
59 Blizzard Ice Special 5 120 90%* I May freeze opponent (30%*).
60 Psybeam Psychic Special 20 65 100% I May confuse opponent (10%).
61 Bubble Beam Water Special 20 65 100% I May lower opponent's Speed (30%*).
62 Aurora Beam Ice Special 20 65 100% I May lower opponent's Attack (30%*).
63 Hyper Beam Normal Special 5 150 90% I User must recharge next turn.
64 Peck Flying Physical 35 35 100% I Deals damage with no additional effect.
65 Drill Peck Flying Physical 20 80 100% I Deals damage with no additional effect.
66 Submission Fighting Physical 25 80 80% I User receives recoil damage (1/4).
67 Low Kick Fighting Physical 20 — 100% I The heavier the opponent, the stronger the attack.
68 Counter Fighting Physical 20 — 100% I When hit by a Physical Attack, user strikes back with 2x power.
69 Seismic Toss Fighting Physical 20 — 100% I Inflicts damage equal to user's level.
70 Strength Normal Physical 15 80 100% I Deals damage with no additional effect.
71 Absorb Grass Special 25 20 100% I User recovers half the HP inflicted on opponent.
72 Mega Drain Grass Special 15 40 100% I User recovers half the HP inflicted on opponent.
73 Leech Seed Grass Status 10 — 90% I User steals HP from opponent each turn.
74 Growth Normal Status 20 — — I Raises user's Special Attack.
75 Razor Leaf Grass Physical 25 55 95% I High critical hit ratio (12.5%).
76 Solar Beam Grass Special 10 120 100% I Charges on first turn, attacks on second.
77 Poison Powder Poison Status 35 — 75% I Poisons opponent.
78 Stun Spore Grass Status 30 — 75% I Paralyzes opponent.
79 Sleep Powder Grass Status 15 — 75% I Puts opponent to sleep.
80 Petal Dance Grass Special 10 120 100% I User attacks for 2-3 turns but then becomes confused.
81 String Shot Bug Status 40 — 95% I Sharply lowers opponent's Speed.*
82 Dragon Rage Dragon Special 10 — 100% I Always inflicts 40 HP.
83 Fire Spin Fire Special 15 35 85% I Traps opponent, damaging them for 4-5 turns.
84 Thunder Shock Electric Special 30 40 100% I May paralyze opponent (10%).
85 Thunderbolt Electric Special 15 95 100% I May paralyze opponent (10%).
86 Thunder Wave Electric Status 20 — 100% I Paralyzes opponent.
87 Thunder Electric Special 10 120 70% I May paralyze opponent (30%).
88 Rock Throw Rock Physical 15 50 90% I Deals damage with no additional effect.
89 Earthquake Ground Physical 10 100 100% I Power is doubled if opponent is underground from using Dig.
90 Fissure Ground Physical 5 — 25%* I One-Hit-KO, if it hits.
91 Dig Ground Physical 10 100 100% I Digs underground on first turn, attacks on second. Can also escape from caves.
92 Toxic Poison Status 10 — 90% I Badly poisons opponent.
93 Confusion Psychic Special 25 50 100% I May confuse opponent (10%).
94 Psychic Psychic Special 10 90 100% I May lower opponent's Special Defense (30%*).
95 Hypnosis Psychic Status 20 — 70%* I Puts opponent to sleep.
96 Meditate Psychic Status 40 — — I Raises user's Attack.
97 Agility Psychic Status 30 — — I Sharply raises user's Speed.
98 Quick Attack Normal Physical 30 40 100% I User attacks first.
99 Rage Normal Physical 20 20 100% I Raises user's Attack when hit.*
100 Teleport Psychic Status 20 — — I Allows user to flee wild battles; also warps player to last PokéCenter.
101 Night Shade Ghost Special 15 — 100% I Inflicts damage equal to user's level.
102 Mimic Normal Status 10 — 100% I Copies the opponent's last move.
103 Screech Normal Status 40 — 85% I Lowers opponent's Defense.
104 Double Team Normal Status 15 — — I Raises user's Evasiveness.
105 Recover Normal Status 10 — — I User recovers half its max HP.
106 Harden Normal Status 30 — — I Raises user's Defense.
107 Minimize Normal Status 10 — — I Raises user's Evasiveness.
108 Smokescreen Normal Status 20 — 100% I Lowers opponent's Accuracy.
109 Confuse Ray Ghost Status 10 — 100% I Confuses opponent.
110 Withdraw Water Status 40 — — I Raises user's Defense.
111 Defense Curl Normal Status 40 — — I Raises user's Defense.
112 Barrier Psychic Status 20 — — I Sharply raises user's Defense.
113 Light Screen Psychic Status 30 — — I Halves damage from Special attacks for 5 turns.
114 Haze Ice Status 30 — — I Resets all stat changes.
115 Reflect Psychic Status 20 — — I Halves damage from Physical attacks for 5 turns.
116 Focus Energy Normal Status 30 — — I Increases critical hit ratio (12.5%).
117 Bide Normal Physical 10 — 100% I User takes damage for two turns then strikes back double.
118 Metronome Normal Status 10 — — I User performs any move in the game at random.
119 Mirror Move Flying Status 20 — — I User performs the opponent's last move.
120 Self-Destruct Normal Physical 5 200 100% I User faints.
121 Egg Bomb Normal Physical 10 100 75% I Deals damage with no additional effect.
122 Lick Ghost Physical 30 30 100% I May paralyze opponent (30%).
123 Smog Poison Special 20 20 70% I May poison the opponent (40%).
124 Sludge Poison Special 20 65 100% I May poison the opponent (40%*).
125 Bone Club Ground Physical 20 65 85% I May cause flinching (10%).
126 Fire Blast Fire Special 5 120 85% I May burn opponent (30%*).
127 Waterfall Water Physical 15 80 100% I May cause flinching (20%).*
128 Clamp Water Physical 15 35 85% I Traps opponent, damaging them for 4-5 turns.
129 Swift Normal Special 20 60 — I Ignores Accuracy and Evasiveness.
130 Skull Bash Normal Physical 15 130 100% I Raises Defense on first turn, attacks on second.
131 Spike Cannon Normal Physical 15 20 100% I Hits 2-5 times in one turn.
132 Constrict Normal Physical 35 10 100% I May lower opponent's Speed (30%*).
133 Amnesia Psychic Status 20 — — I Sharply raises user's Special Defense.
134 Kinesis Psychic Status 15 — 80% I Lowers opponent's Accuracy.
135 Soft-Boiled Normal Status 10 — — I User recovers half its max HP.
136 Hi Jump Kick Fighting Physical 10 130 90% I If it misses, the user loses half their HP.
137 Glare Normal Status 30 — 100% I Paralyzes opponent.
138 Dream Eater Psychic Special 15 100 100% I User recovers half the HP inflicted on a sleeping opponent.
139 Poison Gas Poison Status 40 — 90% I Poisons opponent.
140 Barrage Normal Physical 20 15 85% I Hits 2-5 times in one turn.
141 Leech Life Bug Physical 10 80 100% I User recovers half the HP inflicted on opponent.
142 Lovely Kiss Normal Status 10 — 75% I Puts opponent to sleep.
143 Sky Attack Flying Physical 5 140 90% I High critical hit ratio (12.5%).*
144 Transform Normal Status 10 — — I User takes on the form and attacks of the opponent.
145 Bubble Water Special 30 40 100% I May lower opponent's Speed (30%*).
146 Dizzy Punch Normal Physical 10 70 100% I May confuse opponent (20%).
147 Spore Grass Status 15 — 100% I Puts opponent to sleep.
148 Flash Normal Status 20 — 100% I Lowers opponent's Accuracy.
149 Psywave Psychic Special 15 — 100% I Inflicts damage 50-150% of user's level.
150 Splash Normal Status 40 — — I Doesn't do ANYTHING.
151 Acid Armor Poison Status 20 — — I Sharply raises user's Defense.
152 Crabhammer Water Physical 10 100 90% I High critical hit ratio (12.5%).
153 Explosion Normal Physical 5 250 100% I User faints.
154 Fury Swipes Normal Physical 15 18 80% I Hits 2-5 times in one turn.
155 Bonemerang Ground Physical 10 50 90% I Hits twice in one turn.
156 Rest Psychic Status 10 — — I User sleeps for 2 turns, but user is fully healed.
157 Rock Slide Rock Physical 10 75 90% I May cause flinching (30%).
158 Hyper Fang Normal Physical 15 80 90% I May cause flinching (10%).
159 Sharpen Normal Status 30 — — I Raises user's Attack.
160 Conversion Normal Status 30 — — I Changes user's type to that of its first move.
161 Tri Attack Normal Special 10 80 100% I May paralyze, burn or freeze opponent [30%*](10% each*).
162 Super Fang Normal Physical 10 — 90% I Always takes off half of the opponent's HP.
163 Slash Normal Physical 20 70 100% I High critical hit ratio (12.5%).
164 Substitute Normal Status 10 — — I Uses HP to creates a decoy that takes hits.
165 Struggle Normal Physical 1 50 — I Only usable when all PP are gone. Hurts the user.
166 Sketch Normal Status 1 — — II Permanently copies the opponent's last move.
167 Triple Kick Fighting Physical 10 10 90% II Hits thrice in one turn at increasing power.
168 Thief Dark Physical 25 60 100% II Also steals opponent's held item.
169 Spider Web Bug Status 10 — 100% II Opponent cannot escape/switch.
170 Mind Reader Normal Status 5 — 100% II User's next attack is guaranteed to hit.
171 Nightmare Ghost Status 15 — 100% II The sleeping opponent loses 25% of its max HP each turn.
172 Flame Wheel Fire Physical 25 60 100% II May burn opponent. (10%)
173 Snore Normal Special 15 50 100% II Can only be used if asleep. May cause flinching (30%).
174 Curse Ghost Status 10 — — II Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
175 Flail Normal Physical 15 — 100% II The lower the user's HP, the higher the power.
176 Conversion 2 Normal Status 30 — 100% II User changes type to become resistant to opponent's last move.
177 Aeroblast Flying Special 5 100 95% II High critical hit ratio (12.5%).
178 Cotton Spore Grass Status 40 — 100% II Sharply lowers opponent's Speed.
179 Reversal Fighting Physical 15 — 100% II The lower the user's HP, the higher the power.
180 Spite Ghost Status 10 — 100% II The opponent's last move loses 2-5 PP.
181 Powder Snow Ice Special 25 40 100% II May freeze opponent (10%).
182 Protect Normal Status 10 — — II User is not affected by opponent's move.
183 Mach Punch Fighting Physical 30 40 100% II User attacks first.
184 Scary Face Normal Status 10 — 100% II Sharply lowers opponent's Speed.
185 Faint Attack Dark Physical 20 60 — II Ignores Accuracy and Evasiveness.
186 Sweet Kiss Normal Status 10 — 75% II Confuses opponent.
187 Belly Drum Normal Status 10 — — II User loses 50% of its max HP, but Attack raises to maximum.
188 Sludge Bomb Poison Special 10 90 100% II May poison the opponent (30%).
189 Mud-Slap Ground Special 10 20 100% II Lowers opponent's Accuracy.
190 Octazooka Water Special 10 65 85% II May lower opponent's Accuracy (50%).
191 Spikes Ground Status 20 — — II Hurts opponents when they switch into battle.
192 Zap Cannon Electric Special 5 120 50% II Paralyzes opponent.
193 Foresight Normal Status 40 — 100% II Resets opponent's Evasiveness, Normal and Fighting attacks can now hit Ghosts, and Ghost attacks hit Normal.
194 Destiny Bond Ghost Status 5 — — II If the user faints, the opponent also faints.
195 Perish Song Normal Status 5 — — II Any Pokémon in play when this attack is used faints in 3 turns.
196 Icy Wind Ice Special 15 55 95% II Lowers opponent's Speed.
197 Detect Fighting Status 5 — — II Opponent's attack doesn't affect you, but may fail if used often.
198 Bone Rush Ground Physical 10 25 90% II Hits 2-5 times in one turn.
199 Lock-On Normal Status 5 — 100% II The next move the user uses is guaranteed to hit.
200 Outrage Dragon Physical 10 120 100% II User attacks for 2-3 turns but then becomes confused.
201 Sandstorm Rock Status 10 — — II Creates a sandstorm for 5 turns.
202 Giga Drain Grass Special 10 75 100% II User recovers half the HP inflicted on opponent.
203 Endure Normal Status 10 — — II Always left with at least 1 HP, but may fail if used consecutively.
204 Charm Normal Status 20 — 100% II Sharply lowers opponent's Attack.
205 Rollout Rock Physical 20 30 90% II Doubles in power each turn for 5 turns.
206 False Swipe Normal Physical 40 40 100% II Always leaves opponent with at least 1 HP.
207 Swagger Normal Status 15 — 90% II Confuses opponent, but raises its Attack by two stages.
208 Milk Drink Normal Status 10 — — II User recovers half its max HP.
209 Spark Electric Physical 20 65 100% II May paralyze opponent (30%).
210 Fury Cutter Bug Physical 20 40 95% II Power increases each turn.
211 Steel Wing Steel Physical 25 70 90% II May raise user's Defense (10%).
212 Mean Look Normal Status 5 — 100% II Opponent cannot flee or switch.
213 Attract Normal Status 15 — 100% II If opponent is the opposite gender, it's less likely to attack.
214 Sleep Talk Normal Status 10 — — II User performs one of its own moves while sleeping.
215 Heal Bell Normal Status 5 — — II Cures all status problems in your party.
216 Return Normal Physical 20 — 100% II Power increases with user's Happiness.
217 Present Normal Physical 15 — 90% II Either deals damage or heals.
218 Frustration Normal Physical 20 — 100% II Power decreases with higher Happiness.
219 Safeguard Normal Status 25 — — II The user's party is protected from status conditions.
220 Pain Split Normal Status 20 — 100% II The user's and opponent's HP becomes the average of both.
221 Sacred Fire Fire Physical 5 100 95% II May burn opponent (50%).
222 Magnitude Ground Physical 30 — 100% II Hits with random power.
223 Dynamic Punch Fighting Physical 5 100 50% II Confuses opponent.
224 Megahorn Bug Physical 10 120 85% II Deals damage with no additional effect.
225 Dragon Breath Dragon Special 20 60 100% II May paralyze opponent (30%).
226 Baton Pass Normal Status 40 — — II User switches out and gives stat changes to the incoming Pokémon.
227 Encore Normal Status 5 — 100% II Forces opponent to keep using its last move for 3 turns.
228 Pursuit Dark Physical 20 40 100% II Double power if the opponent is switching out.
229 Rapid Spin Normal Physical 40 50 100% II Removes effects of trap moves.
230 Sweet Scent Normal Status 20 — 100% II Lowers opponent's Evasiveness.
231 Iron Tail Steel Physical 15 100 75% II May lower opponent's Defense (30%).
232 Metal Claw Steel Physical 35 50 95% II May raise user's Attack (10%).
233 Vital Throw Fighting Physical 10 70 — II User attacks last, but ignores Accuracy and Evasiveness.
234 Morning Sun Normal Status 5 — — II User recovers HP. Amount varies with the weather.
235 Synthesis Grass Status 5 — — II User recovers HP. Amount varies with the weather.
236 Moonlight Normal Status 5 — — II User recovers HP. Amount varies with the weather.
237 Hidden Power ??? Special 15 70 100% II Type depends on user's IVs.
238 Cross Chop Fighting Physical 5 100 80% II High critical hit ratio (12.5%).
239 Twister Dragon Special 20 40 100% II May cause flinching (20%). Hits Pokémon using Fly/Bounce with double power.
240 Rain Dance Water Status 5 — — II Makes it rain for 5 turns.
241 Sunny Day Fire Status 5 — — II Makes it sunny for 5 turns.
242 Crunch Dark Physical 15 80 100% II May lower opponent's Defense (20%).*
243 Mirror Coat Psychic Special 20 — 100% II When hit by a Special Attack, user strikes back with 2x power.
244 Psych Up Normal Status 10 — — II Copies the opponent's stat changes.
245 Extreme Speed Normal Physical 5 80 100% II User attacks first.
246 Ancient Power Rock Special 5 60 100% II May raise all user's stats at once (10%).
247 Shadow Ball Ghost Special 15 80 100% II May lower opponent's Special Defense (20%).
248 Future Sight Psychic Special 10 120 100% II Damage occurs 2 turns later.
249 Rock Smash Fighting Physical 15 40 100% II May lower opponent's Defense (50%).
250 Whirlpool Water Special 15 35 85% II Traps opponent, damaging them for 4-5 turns.
251 Beat Up Dark Physical 10 10 100% II Each Pokémon in your party attacks.
252 Fake Out Normal Physical 10 40 100% III User attacks first, foe flinches. Only usable on first turn.
253 Uproar Normal Special 10 90 100% III User attacks for 3 turns and prevents sleep.
254 Stockpile Normal Status 20 — — III Stores energy for use with Spit Up and Swallow.
255 Spit Up Normal Special 10 — 100% III Power depends on how many times the user performed Stockpile.
256 Swallow Normal Status 10 — — III The more times the user has performed Stockpile, the more HP is recovered.
257 Heat Wave Fire Special 10 100 90% III May burn opponent. (10%)
258 Hail Ice Status 10 — — III Non-Ice types are damaged for 5 turns.
259 Torment Dark Status 15 — 100% III Opponent cannot use the same move in a row.
260 Flatter Dark Status 15 — 100% III Confuses opponent, but raises its Special Attack by two stages.
261 Will-O-Wisp Fire Status 15 — 85% III Burns opponent.
262 Memento Dark Status 10 — 100% III User faints, sharply lowers opponent's Attack and Special Attack.
263 Facade Normal Physical 20 70 100% III Power doubles if user is burned, poisoned, or paralyzed.
264 Focus Punch Fighting Physical 20 150 100% III If the user is hit before attacking, it flinches instead.
265 Smelling Salt Normal Physical 10 70 100% III Power doubles if opponent is paralyzed, but cures it.
266 Follow Me Normal Status 20 — 100% III In Double Battle, the user takes all the attacks.
267 Nature Power Normal Status 20 — — III Uses a certain move based on the current terrain.
268 Charge Electric Status 20 — — III Next Electric move's power increases.
269 Taunt Dark Status 20 — 100% III Opponent can only use moves that attack.
270 Helping Hand Normal Status 20 — — III In Double Battles, boosts the power of the partner's move.
271 Trick Psychic Status 10 — 100% III Swaps held items with the opponent.
272 Role Play Psychic Status 10 — — III User copies the opponent's Ability.
273 Wish Normal Status 10 — — III The user recovers HP in the following turn.
274 Assist Normal Status 20 — — III In a Double Battle, user randomly attacks with a partner's move.
275 Ingrain Grass Status 20 — — III User restores HP each turn. User cannot escape/switch.
276 Superpower Fighting Physical 5 120 100% III Lowers user's Attack and Defense.
277 Magic Coat Psychic Status 15 — — III Any special move is reflected back to the attacker.
278 Recycle Normal Status 10 — 100% III User's used hold item is restored.
279 Revenge Fighting Physical 10 60 100% III Power increases if user was hit first.
280 Brick Break Fighting Physical 15 75 100% III Breaks through Reflect and Light Screen barriers.
281 Yawn Normal Status 10 — 100% III Puts opponent to sleep in the next turn.
282 Knock Off Dark Physical 20 65 100% III Removes opponent's held item for the rest of the battle.
283 Endeavor Normal Physical 5 — 100% III Reduces opponent's HP to same as user's.
284 Eruption Fire Special 5 — 100% III Stronger when the user's HP is higher.
285 Skill Swap Psychic Status 10 — 100% III The user swaps Abilities with the opponent.
286 Imprison Psychic Status 10 — 100% III Opponent is unable to use moves that the user also knows.
287 Refresh Normal Status 20 — 100% III Cures paralysis, poison, and burns.
288 Grudge Ghost Status 5 — 100% III If the users faints after using this move, the PP for the opponent's last move is depleted.
289 Snatch Dark Status 10 — 100% III Steals the effects of the opponent's next move.
290 Secret Power ??? Physical 15* 70 100% III Type depends on user's IVs.*
291 Dive Water Physical 10 80 100% III Dives underwater on first turn, attacks on second turn.
292 Arm Thrust Fighting Physical 20 15 100% III Hits 2-5 times in one turn.
293 Camouflage Normal Status 20 — 100% III Changes user's type according to the location.
294 Tail Glow Bug Status 20 — 100% III Sharply raises user's Special Attack.
295 Luster Purge Psychic Special 5 70 100% III May lower opponent's Special Defense (50%).
296 Mist Ball Psychic Special 5 70 100% III May lower opponent's Special Attack (50%).
297 Feather Dance Flying Status 15 — 100% III Sharply lowers opponent's Attack.
298 Teeter Dance Normal Status 20 — 100% III Confuses all Pokémon.
299 Blaze Kick Fire Physical 10 85 90% III High critical hit ratio (12.5%). May burn opponent (10%).
300 Mud Sport Ground Status 15 — 100% III Weakens the power of Electric-type moves.
301 Ice Ball Ice Physical 20 30 90% III Doubles in power each turn for 5 turns.
302 Needle Arm Grass Physical 15 60 100% III May cause flinching (30%).
303 Slack Off Normal Status 10 — 100% III User recovers half its max HP.
304 Hyper Voice Normal Special 10 90 100% III Deals damage with no additional effect.
305 Poison Fang Poison Physical 15 50 100% III May badly poison opponent (50%).
306 Crush Claw Normal Physical 10 75 95% III May lower opponent's Defense (50%).
307 Blast Burn Fire Special 5 150 90% III User must recharge next turn.
308 Hydro Cannon Water Special 5 150 90% III User must recharge next turn.
309 Meteor Mash Steel Physical 10 100 90% III May raise user's Attack (20%).
310 Astonish Ghost Physical 15 30 100% III May cause flinching (30%).
311 Weather Ball Normal Special 10 50 100% III Move's power and type changes with the weather.
312 Aromatherapy Grass Status 5 — — III Cures all status problems in your party.
313 Fake Tears Dark Status 20 — 100% III Sharply lowers opponent's Special Defense.
314 Air Cutter Flying Special 25 60 95% III High critical hit ratio (12.5%).
315 Overheat Fire Special 5 140 90% III Sharply lowers user's Special Attack.
316 Odor Sleuth Normal Status 40 — 100% III Resets opponent's Evasiveness, Normal and Fighting attacks can now hit Ghosts, and Ghost attacks hit Normal.
317 Rock Tomb Rock Physical 15 60 95% III Lowers opponent's Speed.
318 Silver Wind Bug Special 5 60 100% III May raise all user's stats at once (10%).
319 Metal Sound Steel Status 40 — 85% III Sharply lowers opponent's Special Defense.
320 Grass Whistle Grass Status 15 — 55% III Puts opponent to sleep.
321 Tickle Normal Status 20 — 100% III Lowers opponent's Attack and Defense.
322 Cosmic Power Psychic Status 20 — — III Raises user's Defense and Special Defense.
323 Water Spout Water Special 5 — 100% III Stronger when the user's HP is higher.
324 Signal Beam Bug Special 15 75 100% III May confuse opponent (10%).
325 Shadow Punch Ghost Physical 20 60 — III Ignores Accuracy and Evasiveness.
326 Extrasensory Psychic Special 20 80 100% III May cause flinching (10%).
327 Sky Uppercut Fighting Physical 15 85 90% III Hits the opponent, even during Fly.
328 Sand Tomb Ground Physical 15 35 85% III Traps opponent, damaging them for 4-5 turns.
329 Sheer Cold Ice Special 5 — 25%* III One-Hit-KO, if it hits.
330 Muddy Water Water Special 10 95 85% III May lower opponent's Accuracy (30%).
331 Bullet Seed Grass Physical 30 25 100% III Hits 2-5 times in one turn.
332 Aerial Ace Flying Physical 20 60 — III Ignores Accuracy and Evasiveness.
333 Icicle Spear Ice Physical 30 25 100% III Hits 2-5 times in one turn.
334 Iron Defense Steel Status 15 — — III Sharply raises user's Defense.
335 Block Normal Status 5 — 100% III Opponent cannot flee or switch.
336 Howl Normal Status 40 — — III Raises user's Attack.
337 Dragon Claw Dragon Physical 15 80 100% III Deals damage with no additional effect.
338 Frenzy Plant Grass Special 5 150 90% III User must recharge next turn.
339 Bulk Up Fighting Status 20 — — III Raises user's Attack and Defense.
340 Bounce Flying Physical 5 85 85% III Springs up on first turn, attacks on second. May paralyze opponent (30%).
341 Mud Shot Ground Special 15 55 95% III Lowers opponent's Speed.
342 Poison Tail Poison Physical 25 50 100% III High critical hit ratio (12.5%). May poison opponent (10%).
343 Covet Normal Physical 25 60 100% III Opponent's item is stolen by the user.
344 Volt Tackle Electric Physical 15 120 100% III User receives recoil damage (1/3). May paralyze opponent (10%).
345 Magical Leaf Grass Special 20 60 — III Ignores Accuracy and Evasiveness.
346 Water Sport Water Status 15 — 100% III Weakens the power of Fire-type moves.
347 Calm Mind Psychic Status 20 — — III Raises user's Special Attack and Special Defense.
348 Leaf Blade Grass Physical 15 90 100% III High critical hit ratio (12.5%).
349 Dragon Dance Dragon Status 20 — — III Raises user's Attack and Speed.
350 Rock Blast Rock Physical 10 25 90% III Hits 2-5 times in one turn.
351 Shock Wave Electric Special 20 60 — III Ignores Accuracy and Evasiveness.
352 Water Pulse Water Special 20 60 100% III May confuse opponent (20%).
353 Doom Desire Steel Special 5 140 100% III Damage occurs 2 turns later.
354 Psycho Boost Psychic Special 5 140 90% III Sharply lowers user's Special Attack.
355 Roost Flying Status 10 — — IV Heals up to 50% of maximum Hit Points. Flying-type Pokémon are no longer Flying-type for the rest of the turn.
356 Gravity Psychic Status 5 — — IV Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
357 Miracle Eye Psychic Status 40 — — IV Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
358 Wake-Up Slap Fighting Physical 10 70 100% IV Power doubles if opponent is sleeping, but cures it.
359 Hammer Arm Fighting Physical 10 100 90% IV Lowers user's Speed.
360 Gyro Ball Steel Physical 5 — 100% IV The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
361 Healing Wish Psychic Status 10 — — IV Causes the user to faint and completely heals the next Pokémon.
362 Brine Water Special 10 65 100% IV Doubles damage if target has less than 50% HP
363 Natural Gift Normal Physical 15 — 100% IV Type and base power vary depending on the user's held Berry.
364 Feint Normal Physical 10 50 100% IV Ignores & removes Protect & Detect.
365 Pluck Flying Physical 20 60 100% IV Removes target's Berry and uses its effect.
366 Tailwind Flying Status 15 — — IV Increases Speed of all user's Pokémon for four turns by two stages.
367 Acupressure Normal Status 30 — — IV Raises one of the user's stats randomly by two stages.
368 Metal Burst Steel Physical 10 — 100% IV Damages the last Pokémon to hit the user with 150% of the damage inflicted on the user.
369 U-turn Bug Physical 20 70 100% IV After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
370 Close Combat Fighting Physical 5 120 100% IV Lowers user's Defense and Special Defense.
371 Payback Dark Physical 10 50 100% IV If the user can use this attack after the foe attacks, its power is doubled.
372 Assurance Dark Physical 10 60 100% IV If the foe has already taken some damage in the same turn, this attack's power is doubled.
373 Embargo Dark Status 15 — 100% IV Prevents the target from using effects of its hold item for 5 turns.
374 Fling Dark Physical 10 — 100% IV The user flings its held item at the foe to attack. Its power and effects depend on the item.
375 Psycho Shift Psychic Status 10 — 100% IV Gives the target its status condition.
376 Trump Card Normal Special 5 — — IV The fewer PP this move has, the greater its power.
377 Heal Block Psychic Status 15 — 100% IV Prevents opposing team from using any healing moves, items or abilities for 5 turns.
378 Wring Out Normal Special 5 — 100% IV The more HP the foe has, the greater this attack's power.
379 Power Trick Psychic Status 10 — — IV Switches user's Attack & Defense stat.
380 Gastro Acid Poison Status 10 — 100% IV Removes the target's ability.
381 Lucky Chant Normal Status 30 — — IV Prevents target from afflicting Critical Hits for 5 turns.
382 Me First Normal Status 20 — — IV Users the target's move before the target Pokémon.
383 Copycat Normal Status 20 — — IV Uses the move used just before it in battle.
384 Power Swap Psychic Status 10 — — IV Switches user's Attack & Special Attack stat increases with opponent.
385 Guard Swap Psychic Status 10 — — IV Switches user's Defense & Special Defense stat increases with opponent.
386 Punishment Dark Physical 5 — 100% IV The more the target has powered up with stat changes, the greater the move's power.
387 Last Resort Normal Physical 5 140 100% IV This move can be used only after the user has used all the other moves it knows in the battle.
388 Worry Seed Grass Status 10 — 100% IV Changes the opponent's ability to Insomnia.
389 Sucker Punch Dark Physical 5 80 100% IV Damages the opponent only if they are intending to use a damaging move. Fails if used after the opponent moves.
390 Toxic Spikes Poison Status 20 — — IV The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
391 Heart Swap Psychic Status 10 — — IV Switches user's stat increases with opponent.
392 Aqua Ring Water Status 20 — — IV Recovers 1/16th of user's HP each turn.
393 Magnet Rise Electric Status 10 — — IV Gives user Ground-type immunity for 5 turns.
394 Flare Blitz Fire Physical 15 120 100% IV User receives recoil damage (1/3). May burn opponent (10%).
395 Force Palm Fighting Physical 10 60 100% IV May paralyze opponent (30%).
396 Aura Sphere Fighting Special 20 90 — IV Ignores Accuracy and Evasiveness.
397 Rock Polish Rock Status 20 — — IV Sharply raises user's Speed.
398 Poison Jab Poison Physical 20 80 100% IV May poison the opponent (30%).
399 Dark Pulse Dark Special 15 80 100% IV May cause flinching (20%).
400 Night Slash Dark Physical 15 70 100% IV High critical hit ratio (12.5%).
401 Aqua Tail Water Physical 10 90 90% IV Deals damage with no additional effect.
402 Seed Bomb Grass Physical 15 80 100% IV Deals damage with no additional effect.
403 Air Slash Flying Special 15 75 95% IV High critical hit ratio (12.5%).
404 X-Scissor Bug Physical 15 80 100% IV Deals damage with no additional effect.
405 Bug Buzz Bug Special 10 90 100% IV May lower opponent's Special Defense (10%).
406 Dragon Pulse Dragon Special 10 90 100% IV Hits all adjacent Pokémon.
407 Dragon Rush Dragon Physical 10 100 75% IV May cause flinching (20%).
408 Power Gem Rock Special 20 80 100% IV Deals damage with no additional effect.
409 Drain Punch Fighting Physical 10 75 100% IV User recovers half the HP inflicted on opponent.
410 Vacuum Wave Fighting Special 30 40 100% IV User attacks first.
411 Focus Blast Fighting Special 5 120 70% IV May lower opponent's Special Defense (10%).
412 Energy Ball Grass Special 10 90 100% IV May lower opponent's Special Defense (10%).
413 Brave Bird Flying Physical 15 120 100% IV User receives recoil damage (1/3).
414 Earth Power Ground Special 10 90 100% IV May lower opponent's Special Defense (10%).
415 Switcheroo Dark Status 10 — 100% IV Swaps held items with the opponent.
416 Giga Impact Normal Physical 5 150 90% IV User must recharge next turn.
417 Nasty Plot Dark Status 20 — — IV Sharply raises user's Special Attack.
418 Bullet Punch Steel Physical 30 40 100% IV User attacks first.
419 Avalanche Ice Physical 10 60 100% IV Power increases if user was hit first.
420 Ice Shard Ice Physical 30 40 100% IV User attacks first.
421 Shadow Claw Ghost Physical 15 70 100% IV High critical hit ratio (12.5%).
422 Thunder Fang Electric Physical 15 65 95% IV May paralyze opponent (10%) or cause opponent to flinch (10%).
423 Ice Fang Ice Physical 15 65 95% IV May freeze opponent (10%) or cause opponent to flinch (10%).
424 Fire Fang Fire Physical 15 65 95% IV May burn opponent (10%) or cause opponent to flinch (10%).
425 Shadow Sneak Ghost Physical 30 40 100% IV User attacks first.
426 Mud Bomb Ground Special 10 65 85% IV Lowers opponent's Accuracy (30%).
427 Psycho Cut Psychic Physical 20 70 100% IV High critical hit ratio (12.5%).
428 Zen Headbutt Psychic Physical 15 80 90% IV May cause flinching (20%).
429 Mirror Shot Steel Special 10 65 85% IV Lowers opponent's Accuracy (30%).
430 Flash Cannon Steel Special 10 80 100% IV May lower opponent's Special Defense (10%).
431 Rock Climb Normal Physical 20 90 85% IV May confuse opponent (20%).
432 Defog Flying Status 15 — — IV A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
433 Trick Room Psychic Status 5 — — IV Inverts the turn order in each Speed Priority bracked for 5 turns.
434 Draco Meteor Dragon Special 5 140 90% IV Sharply lowers user's Special Attack.
435 Discharge Electric Special 15 80 100% IV Hits all adjacent Pokémon. May paralyze opponent (30%).
436 Lava Plume Fire Special 15 80 100% IV Hits all adjacent Pokémon. May burn opponent (30%).
437 Leaf Storm Grass Special 5 140 90% IV Sharply lowers user's Special Attack.
438 Power Whip Grass Physical 10 120 85% IV Deals damage with no additional effect.
439 Rock Wrecker Rock Physical 5 150 90% IV User must recharge next turn.
440 Cross Poison Poison Physical 20 70 100% IV High critical hit ratio (12.5%). May poison opponent (10%).
441 Gunk Shot Poison Physical 5 120 80% IV May poison the opponent (30%).
442 Iron Head Steel Physical 15 80 100% IV May cause flinching (30%).
443 Magnet Bomb Steel Physical 20 60 — IV Ignores Accuracy and Evasiveness.
444 Stone Edge Rock Physical 5 100 80% IV High critical hit ratio (12.5%).
445 Captivate Normal Status 20 — 100% IV Lowers opponent's Special Attack by two stages if of an opposite gender to the user.
446 Stealth Rock Rock Status 20 — — IV The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
447 Grass Knot Grass Special 20 — 100% IV The heavier the opponent, the stronger the attack.
448 Chatter Flying Special 20 65 100% IV The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
449 Judgment Normal Special 10 100 100% IV Changes the type of the move based upon the item being held.
450 Bug Bite Bug Physical 20 60 100% IV Removes target's Berry and uses its effect.
451 Charge Beam Electric Special 10 50 90% IV May raise user's Special Attack (70%).
452 Wood Hammer Grass Physical 15 120 100% IV User receives recoil damage (1/3).
453 Aqua Jet Water Physical 20 40 100% IV User attacks first.
454 Attack Order Bug Physical 15 90 100% IV High critical hit ratio (12.5%).
455 Defend Order Bug Status 10 — — IV Raises user's Defense and Special Defense.
456 Heal Order Bug Status 10 — — IV User recovers half its max HP.
457 Head Smash Rock Physical 5 150 80% IV User receives recoil damage (1/2).
458 Double Hit Normal Physical 10 35 90% IV Hits twice in one turn.
459 Roar of Time Dragon Special 5 150 90% IV User must recharge next turn.
460 Spacial Rend Dragon Special 5 100 95% IV High critical hit ratio (12.5%).
461 Lunar Dance Psychic Status 10 — — IV Causes the user to faint and completely heals the next Pokémon.
462 Crush Grip Normal Physical 5 — 100% IV The more HP the foe has, the greater this attack's power.
463 Magma Storm Fire Special 5 120 75% IV Traps opponent, damaging them for 4-5 turns.
464 Dark Void Dark Status 10 — 80% IV Hits all adjacent Pokémon. Puts opponent to sleep.
465 Seed Flare Grass Special 5 120 85% IV Sharply lowers opponent's Special Defense (40%).
466 Ominous Wind Ghost Special 5 60 100% IV May raise all user's stats at once (10%).
467 Shadow Force Ghost Physical 5 120 100% IV The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

*Exclusive Of Pokémon Fire Red by Dreamaker
Use Ctrl + F to search for a specific move.

This page contains all the game moves in numeric order for easy use.

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