# |
Name |
Type |
Category |
PP |
Power |
Accuracy |
Gen |
Description |
1
|
Pound
|
Normal
|
Physical
|
35
|
40
|
100%
|
I
|
Deals damage with no additional effect.
|
2
|
Karate Chop
|
Fighting
|
Physical
|
25
|
50
|
100%
|
I
|
High critical hit ratio (12.5%).
|
3
|
Double Slap
|
Normal
|
Physical
|
10
|
15
|
85%
|
I
|
Hits 2-5 times in one turn.
|
4
|
Comet Punch
|
Normal
|
Physical
|
15
|
18
|
85%
|
I
|
Hits 2-5 times in one turn.
|
5
|
Mega Punch
|
Normal
|
Physical
|
20
|
80
|
85%
|
I
|
Deals damage with no additional effect.
|
6
|
Pay Day
|
Normal
|
Physical
|
20
|
40
|
100%
|
I
|
A small amount of money is gained after the battle resolves.
|
7
|
Fire Punch
|
Fire
|
Physical
|
15
|
75
|
100%
|
I
|
May burn opponent (10%).
|
8
|
Ice Punch
|
Ice
|
Physical
|
15
|
75
|
100%
|
I
|
May freeze opponent (10%).
|
9
|
Thunder Punch
|
Electric
|
Physical
|
15
|
75
|
100%
|
I
|
May paralyze opponent (10%).
|
10
|
Scratch
|
Normal
|
Physical
|
35
|
40
|
100%
|
I
|
Deals damage with no additional effect.
|
11
|
Vice Grip
|
Normal
|
Physical
|
30
|
55
|
100%
|
I
|
Deals damage with no additional effect.
|
12
|
Guillotine
|
Normal
|
Physical
|
5
|
—
|
25%*
|
I
|
One-Hit-KO, if it hits.
|
13
|
Razor Wind
|
Normal
|
Special
|
10
|
80
|
100%
|
I
|
High critical hit ratio (12.5%).*
|
14
|
Swords Dance
|
Normal
|
Status
|
20
|
—
|
—
|
I
|
Sharply raises user's Attack.
|
15
|
Cut
|
Normal
|
Physical
|
30
|
50
|
95%
|
I
|
Deals damage with no additional effect.
|
16
|
Gust
|
Flying
|
Special
|
35
|
40
|
100%
|
I
|
Hits Pokémon using Fly/Bounce with double power.
|
17
|
Wing Attack
|
Flying
|
Physical
|
35
|
60
|
100%
|
I
|
Deals damage with no additional effect.
|
18
|
Whirlwind
|
Normal
|
Status
|
20
|
—
|
100%
|
I
|
In battles, the opponent switches. In the wild, the Pokémon runs.
|
19
|
Fly
|
Flying
|
Physical
|
15
|
90
|
95%
|
I
|
Flies up on first turn, attacks on second turn.
|
20
|
Bind
|
Normal
|
Physical
|
20
|
15
|
85%
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
21
|
Slam
|
Normal
|
Physical
|
20
|
80
|
75%
|
I
|
Deals damage with no additional effect.
|
22
|
Vine Whip
|
Grass
|
Physical
|
25
|
45
|
100%
|
I
|
Deals damage with no additional effect.
|
23
|
Stomp
|
Normal
|
Physical
|
20
|
65
|
100%
|
I
|
May cause flinching (30%).
|
24
|
Double Kick
|
Fighting
|
Physical
|
30
|
30
|
100%
|
I
|
Hits twice in one turn.
|
25
|
Mega Kick
|
Normal
|
Physical
|
5
|
120
|
75%
|
I
|
Deals damage with no additional effect.
|
26
|
Jump Kick
|
Fighting
|
Physical
|
10
|
100
|
95%
|
I
|
If it misses, the user loses half their HP.
|
27
|
Rolling Kick
|
Fighting
|
Physical
|
15
|
60
|
85%
|
I
|
May cause flinching (30%).
|
28
|
Sand Attack
|
Ground
|
Status
|
15
|
—
|
100%
|
I
|
Lowers opponent's Accuracy.
|
29
|
Headbutt
|
Normal
|
Physical
|
15
|
70
|
100%
|
I
|
May cause flinching (30%).
|
30
|
Horn Attack
|
Normal
|
Physical
|
25
|
65
|
100%
|
I
|
Deals damage with no additional effect.
|
31
|
Fury Attack
|
Normal
|
Physical
|
20
|
15
|
85%
|
I
|
Hits 2-5 times in one turn.
|
32
|
Horn Drill
|
Normal
|
Physical
|
5
|
—
|
25%*
|
I
|
One-Hit-KO, if it hits.
|
33
|
Tackle
|
Normal
|
Physical
|
35
|
50
|
100%
|
I
|
Deals damage with no additional effect.
|
34
|
Body Slam
|
Normal
|
Physical
|
15
|
85
|
100%
|
I
|
May paralyze opponent (30%).
|
35
|
Wrap
|
Normal
|
Physical
|
20
|
15
|
90%
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
36
|
Take Down
|
Normal
|
Physical
|
20
|
90
|
85%
|
I
|
User receives recoil damage (1/4).
|
37
|
Thrash
|
Normal
|
Physical
|
10
|
120
|
100%
|
I
|
User attacks for 2-3 turns but then becomes confused.
|
38
|
Double-Edge
|
Normal
|
Physical
|
15
|
120
|
100%
|
I
|
User receives recoil damage (1/3).
|
39
|
Tail Whip
|
Normal
|
Status
|
30
|
—
|
100%
|
I
|
Lowers opponent's Defense.
|
40
|
Poison Sting
|
Poison
|
Physical
|
35
|
15
|
100%
|
I
|
May poison the opponent (30%).
|
41
|
Twineedle
|
Bug
|
Physical
|
20
|
25
|
100%
|
I
|
Hits twice in one turn. May poison opponent (40%*).
|
42
|
Pin Missile
|
Bug
|
Physical
|
20
|
25
|
95%
|
I
|
Hits 2-5 times in one turn.
|
43
|
Leer
|
Normal
|
Status
|
30
|
—
|
100%
|
I
|
Lowers opponent's Defense.
|
44
|
Bite
|
Dark
|
Physical
|
25
|
60
|
100%
|
I
|
May cause flinching (30%).
|
45
|
Growl
|
Normal
|
Status
|
40
|
—
|
100%
|
I
|
Lowers opponent's Attack.
|
46
|
Roar
|
Normal
|
Status
|
20
|
—
|
100%
|
I
|
In battles, the opponent switches. In the wild, the Pokémon runs.
|
47
|
Sing
|
Normal
|
Status
|
15
|
—
|
55%
|
I
|
Puts opponent to sleep.
|
48
|
Supersonic
|
Normal
|
Status
|
20
|
—
|
55%
|
I
|
Confuses opponent.
|
49
|
Sonic Boom
|
Normal
|
Special
|
20
|
—
|
90%
|
I
|
Always inflicts 20 HP.
|
50
|
Disable
|
Normal
|
Status
|
20
|
—
|
100%
|
I
|
Opponent can't use its last attack for a few turns.
|
51
|
Acid
|
Poison
|
Special
|
30
|
40
|
100%
|
I
|
May lower opponent's Special Defense (30%*).*
|
52
|
Ember
|
Fire
|
Special
|
25
|
40
|
100%
|
I
|
May burn opponent (10%).
|
53
|
Flamethrower
|
Fire
|
Special
|
15
|
95
|
100%
|
I
|
May burn opponent (10%).
|
54
|
Mist
|
Ice
|
Status
|
30
|
—
|
—
|
I
|
User's stats cannot be changed for a period of time.
|
55
|
Water Gun
|
Water
|
Special
|
25
|
40
|
100%
|
I
|
Deals damage with no additional effect.
|
56
|
Hydro Pump
|
Water
|
Special
|
5
|
120
|
80%
|
I
|
Deals damage with no additional effect.
|
57
|
Surf
|
Water
|
Special
|
15
|
95
|
100%
|
I
|
Hits all adjacent Pokémon.
|
58
|
Ice Beam
|
Ice
|
Special
|
10
|
95
|
100%
|
I
|
May freeze opponent (10%).
|
59
|
Blizzard
|
Ice
|
Special
|
5
|
120
|
90%*
|
I
|
May freeze opponent (30%*).
|
60
|
Psybeam
|
Psychic
|
Special
|
20
|
65
|
100%
|
I
|
May confuse opponent (10%).
|
61
|
Bubble Beam
|
Water
|
Special
|
20
|
65
|
100%
|
I
|
May lower opponent's Speed (30%*).
|
62
|
Aurora Beam
|
Ice
|
Special
|
20
|
65
|
100%
|
I
|
May lower opponent's Attack (30%*).
|
63
|
Hyper Beam
|
Normal
|
Special
|
5
|
150
|
90%
|
I
|
User must recharge next turn.
|
64
|
Peck
|
Flying
|
Physical
|
35
|
35
|
100%
|
I
|
Deals damage with no additional effect.
|
65
|
Drill Peck
|
Flying
|
Physical
|
20
|
80
|
100%
|
I
|
Deals damage with no additional effect.
|
66
|
Submission
|
Fighting
|
Physical
|
25
|
80
|
80%
|
I
|
User receives recoil damage (1/4).
|
67
|
Low Kick
|
Fighting
|
Physical
|
20
|
—
|
100%
|
I
|
The heavier the opponent, the stronger the attack.
|
68
|
Counter
|
Fighting
|
Physical
|
20
|
—
|
100%
|
I
|
When hit by a Physical Attack, user strikes back with 2x power.
|
69
|
Seismic Toss
|
Fighting
|
Physical
|
20
|
—
|
100%
|
I
|
Inflicts damage equal to user's level.
|
70
|
Strength
|
Normal
|
Physical
|
15
|
80
|
100%
|
I
|
Deals damage with no additional effect.
|
71
|
Absorb
|
Grass
|
Special
|
25
|
20
|
100%
|
I
|
User recovers half the HP inflicted on opponent.
|
72
|
Mega Drain
|
Grass
|
Special
|
15
|
40
|
100%
|
I
|
User recovers half the HP inflicted on opponent.
|
73
|
Leech Seed
|
Grass
|
Status
|
10
|
—
|
90%
|
I
|
User steals HP from opponent each turn.
|
74
|
Growth
|
Normal
|
Status
|
20
|
—
|
—
|
I
|
Raises user's Special Attack.
|
75
|
Razor Leaf
|
Grass
|
Physical
|
25
|
55
|
95%
|
I
|
High critical hit ratio (12.5%).
|
76
|
Solar Beam
|
Grass
|
Special
|
10
|
120
|
100%
|
I
|
Charges on first turn, attacks on second.
|
77
|
Poison Powder
|
Poison
|
Status
|
35
|
—
|
75%
|
I
|
Poisons opponent.
|
78
|
Stun Spore
|
Grass
|
Status
|
30
|
—
|
75%
|
I
|
Paralyzes opponent.
|
79
|
Sleep Powder
|
Grass
|
Status
|
15
|
—
|
75%
|
I
|
Puts opponent to sleep.
|
80
|
Petal Dance
|
Grass
|
Special
|
10
|
120
|
100%
|
I
|
User attacks for 2-3 turns but then becomes confused.
|
81
|
String Shot
|
Bug
|
Status
|
40
|
—
|
95%
|
I
|
Sharply lowers opponent's Speed.*
|
82
|
Dragon Rage
|
Dragon
|
Special
|
10
|
—
|
100%
|
I
|
Always inflicts 40 HP.
|
83
|
Fire Spin
|
Fire
|
Special
|
15
|
35
|
85%
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
84
|
Thunder Shock
|
Electric
|
Special
|
30
|
40
|
100%
|
I
|
May paralyze opponent (10%).
|
85
|
Thunderbolt
|
Electric
|
Special
|
15
|
95
|
100%
|
I
|
May paralyze opponent (10%).
|
86
|
Thunder Wave
|
Electric
|
Status
|
20
|
—
|
100%
|
I
|
Paralyzes opponent.
|
87
|
Thunder
|
Electric
|
Special
|
10
|
120
|
70%
|
I
|
May paralyze opponent (30%).
|
88
|
Rock Throw
|
Rock
|
Physical
|
15
|
50
|
90%
|
I
|
Deals damage with no additional effect.
|
89
|
Earthquake
|
Ground
|
Physical
|
10
|
100
|
100%
|
I
|
Power is doubled if opponent is underground from using Dig.
|
90
|
Fissure
|
Ground
|
Physical
|
5
|
—
|
25%*
|
I
|
One-Hit-KO, if it hits.
|
91
|
Dig
|
Ground
|
Physical
|
10
|
100
|
100%
|
I
|
Digs underground on first turn, attacks on second. Can also escape from caves.
|
92
|
Toxic
|
Poison
|
Status
|
10
|
—
|
90%
|
I
|
Badly poisons opponent.
|
93
|
Confusion
|
Psychic
|
Special
|
25
|
50
|
100%
|
I
|
May confuse opponent (10%).
|
94
|
Psychic
|
Psychic
|
Special
|
10
|
90
|
100%
|
I
|
May lower opponent's Special Defense (30%*).
|
95
|
Hypnosis
|
Psychic
|
Status
|
20
|
—
|
70%*
|
I
|
Puts opponent to sleep.
|
96
|
Meditate
|
Psychic
|
Status
|
40
|
—
|
—
|
I
|
Raises user's Attack.
|
97
|
Agility
|
Psychic
|
Status
|
30
|
—
|
—
|
I
|
Sharply raises user's Speed.
|
98
|
Quick Attack
|
Normal
|
Physical
|
30
|
40
|
100%
|
I
|
User attacks first.
|
99
|
Rage
|
Normal
|
Physical
|
20
|
20
|
100%
|
I
|
Raises user's Attack when hit.*
|
100
|
Teleport
|
Psychic
|
Status
|
20
|
—
|
—
|
I
|
Allows user to flee wild battles; also warps player to last PokéCenter.
|
101
|
Night Shade
|
Ghost
|
Special
|
15
|
—
|
100%
|
I
|
Inflicts damage equal to user's level.
|
102
|
Mimic
|
Normal
|
Status
|
10
|
—
|
100%
|
I
|
Copies the opponent's last move.
|
103
|
Screech
|
Normal
|
Status
|
40
|
—
|
85%
|
I
|
Lowers opponent's Defense.
|
104
|
Double Team
|
Normal
|
Status
|
15
|
—
|
—
|
I
|
Raises user's Evasiveness.
|
105
|
Recover
|
Normal
|
Status
|
10
|
—
|
—
|
I
|
User recovers half its max HP.
|
106
|
Harden
|
Normal
|
Status
|
30
|
—
|
—
|
I
|
Raises user's Defense.
|
107
|
Minimize
|
Normal
|
Status
|
10
|
—
|
—
|
I
|
Raises user's Evasiveness.
|
108
|
Smokescreen
|
Normal
|
Status
|
20
|
—
|
100%
|
I
|
Lowers opponent's Accuracy.
|
109
|
Confuse Ray
|
Ghost
|
Status
|
10
|
—
|
100%
|
I
|
Confuses opponent.
|
110
|
Withdraw
|
Water
|
Status
|
40
|
—
|
—
|
I
|
Raises user's Defense.
|
111
|
Defense Curl
|
Normal
|
Status
|
40
|
—
|
—
|
I
|
Raises user's Defense.
|
112
|
Barrier
|
Psychic
|
Status
|
20
|
—
|
—
|
I
|
Sharply raises user's Defense.
|
113
|
Light Screen
|
Psychic
|
Status
|
30
|
—
|
—
|
I
|
Halves damage from Special attacks for 5 turns.
|
114
|
Haze
|
Ice
|
Status
|
30
|
—
|
—
|
I
|
Resets all stat changes.
|
115
|
Reflect
|
Psychic
|
Status
|
20
|
—
|
—
|
I
|
Halves damage from Physical attacks for 5 turns.
|
116
|
Focus Energy
|
Normal
|
Status
|
30
|
—
|
—
|
I
|
Increases critical hit ratio (12.5%).
|
117
|
Bide
|
Normal
|
Physical
|
10
|
—
|
100%
|
I
|
User takes damage for two turns then strikes back double.
|
118
|
Metronome
|
Normal
|
Status
|
10
|
—
|
—
|
I
|
User performs any move in the game at random.
|
119
|
Mirror Move
|
Flying
|
Status
|
20
|
—
|
—
|
I
|
User performs the opponent's last move.
|
120
|
Self-Destruct
|
Normal
|
Physical
|
5
|
200
|
100%
|
I
|
User faints.
|
121
|
Egg Bomb
|
Normal
|
Physical
|
10
|
100
|
75%
|
I
|
Deals damage with no additional effect.
|
122
|
Lick
|
Ghost
|
Physical
|
30
|
30
|
100%
|
I
|
May paralyze opponent (30%).
|
123
|
Smog
|
Poison
|
Special
|
20
|
20
|
70%
|
I
|
May poison the opponent (40%).
|
124
|
Sludge
|
Poison
|
Special
|
20
|
65
|
100%
|
I
|
May poison the opponent (40%*).
|
125
|
Bone Club
|
Ground
|
Physical
|
20
|
65
|
85%
|
I
|
May cause flinching (10%).
|
126
|
Fire Blast
|
Fire
|
Special
|
5
|
120
|
85%
|
I
|
May burn opponent (30%*).
|
127
|
Waterfall
|
Water
|
Physical
|
15
|
80
|
100%
|
I
|
May cause flinching (20%).*
|
128
|
Clamp
|
Water
|
Physical
|
15
|
35
|
85%
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
129
|
Swift
|
Normal
|
Special
|
20
|
60
|
—
|
I
|
Ignores Accuracy and Evasiveness.
|
130
|
Skull Bash
|
Normal
|
Physical
|
15
|
130
|
100%
|
I
|
Raises Defense on first turn, attacks on second.
|
131
|
Spike Cannon
|
Normal
|
Physical
|
15
|
20
|
100%
|
I
|
Hits 2-5 times in one turn.
|
132
|
Constrict
|
Normal
|
Physical
|
35
|
10
|
100%
|
I
|
May lower opponent's Speed (30%*).
|
133
|
Amnesia
|
Psychic
|
Status
|
20
|
—
|
—
|
I
|
Sharply raises user's Special Defense.
|
134
|
Kinesis
|
Psychic
|
Status
|
15
|
—
|
80%
|
I
|
Lowers opponent's Accuracy.
|
135
|
Soft-Boiled
|
Normal
|
Status
|
10
|
—
|
—
|
I
|
User recovers half its max HP.
|
136
|
Hi Jump Kick
|
Fighting
|
Physical
|
10
|
130
|
90%
|
I
|
If it misses, the user loses half their HP.
|
137
|
Glare
|
Normal
|
Status
|
30
|
—
|
100%
|
I
|
Paralyzes opponent.
|
138
|
Dream Eater
|
Psychic
|
Special
|
15
|
100
|
100%
|
I
|
User recovers half the HP inflicted on a sleeping opponent.
|
139
|
Poison Gas
|
Poison
|
Status
|
40
|
—
|
90%
|
I
|
Poisons opponent.
|
140
|
Barrage
|
Normal
|
Physical
|
20
|
15
|
85%
|
I
|
Hits 2-5 times in one turn.
|
141
|
Leech Life
|
Bug
|
Physical
|
10
|
80
|
100%
|
I
|
User recovers half the HP inflicted on opponent.
|
142
|
Lovely Kiss
|
Normal
|
Status
|
10
|
—
|
75%
|
I
|
Puts opponent to sleep.
|
143
|
Sky Attack
|
Flying
|
Physical
|
5
|
140
|
90%
|
I
|
High critical hit ratio (12.5%).*
|
144
|
Transform
|
Normal
|
Status
|
10
|
—
|
—
|
I
|
User takes on the form and attacks of the opponent.
|
145
|
Bubble
|
Water
|
Special
|
30
|
40
|
100%
|
I
|
May lower opponent's Speed (30%*).
|
146
|
Dizzy Punch
|
Normal
|
Physical
|
10
|
70
|
100%
|
I
|
May confuse opponent (20%).
|
147
|
Spore
|
Grass
|
Status
|
15
|
—
|
100%
|
I
|
Puts opponent to sleep.
|
148
|
Flash
|
Normal
|
Status
|
20
|
—
|
100%
|
I
|
Lowers opponent's Accuracy.
|
149
|
Psywave
|
Psychic
|
Special
|
15
|
—
|
100%
|
I
|
Inflicts damage 50-150% of user's level.
|
150
|
Splash
|
Normal
|
Status
|
40
|
—
|
—
|
I
|
Doesn't do ANYTHING.
|
151
|
Acid Armor
|
Poison
|
Status
|
20
|
—
|
—
|
I
|
Sharply raises user's Defense.
|
152
|
Crabhammer
|
Water
|
Physical
|
10
|
100
|
90%
|
I
|
High critical hit ratio (12.5%).
|
153
|
Explosion
|
Normal
|
Physical
|
5
|
250
|
100%
|
I
|
User faints.
|
154
|
Fury Swipes
|
Normal
|
Physical
|
15
|
18
|
80%
|
I
|
Hits 2-5 times in one turn.
|
155
|
Bonemerang
|
Ground
|
Physical
|
10
|
50
|
90%
|
I
|
Hits twice in one turn.
|
156
|
Rest
|
Psychic
|
Status
|
10
|
—
|
—
|
I
|
User sleeps for 2 turns, but user is fully healed.
|
157
|
Rock Slide
|
Rock
|
Physical
|
10
|
75
|
90%
|
I
|
May cause flinching (30%).
|
158
|
Hyper Fang
|
Normal
|
Physical
|
15
|
80
|
90%
|
I
|
May cause flinching (10%).
|
159
|
Sharpen
|
Normal
|
Status
|
30
|
—
|
—
|
I
|
Raises user's Attack.
|
160
|
Conversion
|
Normal
|
Status
|
30
|
—
|
—
|
I
|
Changes user's type to that of its first move.
|
161
|
Tri Attack
|
Normal
|
Special
|
10
|
80
|
100%
|
I
|
May paralyze, burn or freeze opponent [30%*](10% each*).
|
162
|
Super Fang
|
Normal
|
Physical
|
10
|
—
|
90%
|
I
|
Always takes off half of the opponent's HP.
|
163
|
Slash
|
Normal
|
Physical
|
20
|
70
|
100%
|
I
|
High critical hit ratio (12.5%).
|
164
|
Substitute
|
Normal
|
Status
|
10
|
—
|
—
|
I
|
Uses HP to creates a decoy that takes hits.
|
165
|
Struggle
|
Normal
|
Physical
|
1
|
50
|
—
|
I
|
Only usable when all PP are gone. Hurts the user.
|
166
|
Sketch
|
Normal
|
Status
|
1
|
—
|
—
|
II
|
Permanently copies the opponent's last move.
|
167
|
Triple Kick
|
Fighting
|
Physical
|
10
|
10
|
90%
|
II
|
Hits thrice in one turn at increasing power.
|
168
|
Thief
|
Dark
|
Physical
|
25
|
60
|
100%
|
II
|
Also steals opponent's held item.
|
169
|
Spider Web
|
Bug
|
Status
|
10
|
—
|
100%
|
II
|
Opponent cannot escape/switch.
|
170
|
Mind Reader
|
Normal
|
Status
|
5
|
—
|
100%
|
II
|
User's next attack is guaranteed to hit.
|
171
|
Nightmare
|
Ghost
|
Status
|
15
|
—
|
100%
|
II
|
The sleeping opponent loses 25% of its max HP each turn.
|
172
|
Flame Wheel
|
Fire
|
Physical
|
25
|
60
|
100%
|
II
|
May burn opponent. (10%)
|
173
|
Snore
|
Normal
|
Special
|
15
|
50
|
100%
|
II
|
Can only be used if asleep. May cause flinching (30%).
|
174
|
Curse
|
Ghost
|
Status
|
10
|
—
|
—
|
II
|
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
175
|
Flail
|
Normal
|
Physical
|
15
|
—
|
100%
|
II
|
The lower the user's HP, the higher the power.
|
176
|
Conversion 2
|
Normal
|
Status
|
30
|
—
|
100%
|
II
|
User changes type to become resistant to opponent's last move.
|
177
|
Aeroblast
|
Flying
|
Special
|
5
|
100
|
95%
|
II
|
High critical hit ratio (12.5%).
|
178
|
Cotton Spore
|
Grass
|
Status
|
40
|
—
|
100%
|
II
|
Sharply lowers opponent's Speed.
|
179
|
Reversal
|
Fighting
|
Physical
|
15
|
—
|
100%
|
II
|
The lower the user's HP, the higher the power.
|
180
|
Spite
|
Ghost
|
Status
|
10
|
—
|
100%
|
II
|
The opponent's last move loses 2-5 PP.
|
181
|
Powder Snow
|
Ice
|
Special
|
25
|
40
|
100%
|
II
|
May freeze opponent (10%).
|
182
|
Protect
|
Normal
|
Status
|
10
|
—
|
—
|
II
|
User is not affected by opponent's move.
|
183
|
Mach Punch
|
Fighting
|
Physical
|
30
|
40
|
100%
|
II
|
User attacks first.
|
184
|
Scary Face
|
Normal
|
Status
|
10
|
—
|
100%
|
II
|
Sharply lowers opponent's Speed.
|
185
|
Faint Attack
|
Dark
|
Physical
|
20
|
60
|
—
|
II
|
Ignores Accuracy and Evasiveness.
|
186
|
Sweet Kiss
|
Normal
|
Status
|
10
|
—
|
75%
|
II
|
Confuses opponent.
|
187
|
Belly Drum
|
Normal
|
Status
|
10
|
—
|
—
|
II
|
User loses 50% of its max HP, but Attack raises to maximum.
|
188
|
Sludge Bomb
|
Poison
|
Special
|
10
|
90
|
100%
|
II
|
May poison the opponent (30%).
|
189
|
Mud-Slap
|
Ground
|
Special
|
10
|
20
|
100%
|
II
|
Lowers opponent's Accuracy.
|
190
|
Octazooka
|
Water
|
Special
|
10
|
65
|
85%
|
II
|
May lower opponent's Accuracy (50%).
|
191
|
Spikes
|
Ground
|
Status
|
20
|
—
|
—
|
II
|
Hurts opponents when they switch into battle.
|
192
|
Zap Cannon
|
Electric
|
Special
|
5
|
120
|
50%
|
II
|
Paralyzes opponent.
|
193
|
Foresight
|
Normal
|
Status
|
40
|
—
|
100%
|
II
|
Resets opponent's Evasiveness, Normal and Fighting attacks can now hit Ghosts, and Ghost attacks hit Normal.
|
194
|
Destiny Bond
|
Ghost
|
Status
|
5
|
—
|
—
|
II
|
If the user faints, the opponent also faints.
|
195
|
Perish Song
|
Normal
|
Status
|
5
|
—
|
—
|
II
|
Any Pokémon in play when this attack is used faints in 3 turns.
|
196
|
Icy Wind
|
Ice
|
Special
|
15
|
55
|
95%
|
II
|
Lowers opponent's Speed.
|
197
|
Detect
|
Fighting
|
Status
|
5
|
—
|
—
|
II
|
Opponent's attack doesn't affect you, but may fail if used often.
|
198
|
Bone Rush
|
Ground
|
Physical
|
10
|
25
|
90%
|
II
|
Hits 2-5 times in one turn.
|
199
|
Lock-On
|
Normal
|
Status
|
5
|
—
|
100%
|
II
|
The next move the user uses is guaranteed to hit.
|
200
|
Outrage
|
Dragon
|
Physical
|
10
|
120
|
100%
|
II
|
User attacks for 2-3 turns but then becomes confused.
|
201
|
Sandstorm
|
Rock
|
Status
|
10
|
—
|
—
|
II
|
Creates a sandstorm for 5 turns.
|
202
|
Giga Drain
|
Grass
|
Special
|
10
|
75
|
100%
|
II
|
User recovers half the HP inflicted on opponent.
|
203
|
Endure
|
Normal
|
Status
|
10
|
—
|
—
|
II
|
Always left with at least 1 HP, but may fail if used consecutively.
|
204
|
Charm
|
Normal
|
Status
|
20
|
—
|
100%
|
II
|
Sharply lowers opponent's Attack.
|
205
|
Rollout
|
Rock
|
Physical
|
20
|
30
|
90%
|
II
|
Doubles in power each turn for 5 turns.
|
206
|
False Swipe
|
Normal
|
Physical
|
40
|
40
|
100%
|
II
|
Always leaves opponent with at least 1 HP.
|
207
|
Swagger
|
Normal
|
Status
|
15
|
—
|
90%
|
II
|
Confuses opponent, but raises its Attack by two stages.
|
208
|
Milk Drink
|
Normal
|
Status
|
10
|
—
|
—
|
II
|
User recovers half its max HP.
|
209
|
Spark
|
Electric
|
Physical
|
20
|
65
|
100%
|
II
|
May paralyze opponent (30%).
|
210
|
Fury Cutter
|
Bug
|
Physical
|
20
|
40
|
95%
|
II
|
Power increases each turn.
|
211
|
Steel Wing
|
Steel
|
Physical
|
25
|
70
|
90%
|
II
|
May raise user's Defense (10%).
|
212
|
Mean Look
|
Normal
|
Status
|
5
|
—
|
100%
|
II
|
Opponent cannot flee or switch.
|
213
|
Attract
|
Normal
|
Status
|
15
|
—
|
100%
|
II
|
If opponent is the opposite gender, it's less likely to attack.
|
214
|
Sleep Talk
|
Normal
|
Status
|
10
|
—
|
—
|
II
|
User performs one of its own moves while sleeping.
|
215
|
Heal Bell
|
Normal
|
Status
|
5
|
—
|
—
|
II
|
Cures all status problems in your party.
|
216
|
Return
|
Normal
|
Physical
|
20
|
—
|
100%
|
II
|
Power increases with user's Happiness.
|
217
|
Present
|
Normal
|
Physical
|
15
|
—
|
90%
|
II
|
Either deals damage or heals.
|
218
|
Frustration
|
Normal
|
Physical
|
20
|
—
|
100%
|
II
|
Power decreases with higher Happiness.
|
219
|
Safeguard
|
Normal
|
Status
|
25
|
—
|
—
|
II
|
The user's party is protected from status conditions.
|
220
|
Pain Split
|
Normal
|
Status
|
20
|
—
|
100%
|
II
|
The user's and opponent's HP becomes the average of both.
|
221
|
Sacred Fire
|
Fire
|
Physical
|
5
|
100
|
95%
|
II
|
May burn opponent (50%).
|
222
|
Magnitude
|
Ground
|
Physical
|
30
|
—
|
100%
|
II
|
Hits with random power.
|
223
|
Dynamic Punch
|
Fighting
|
Physical
|
5
|
100
|
50%
|
II
|
Confuses opponent.
|
224
|
Megahorn
|
Bug
|
Physical
|
10
|
120
|
85%
|
II
|
Deals damage with no additional effect.
|
225
|
Dragon Breath
|
Dragon
|
Special
|
20
|
60
|
100%
|
II
|
May paralyze opponent (30%).
|
226
|
Baton Pass
|
Normal
|
Status
|
40
|
—
|
—
|
II
|
User switches out and gives stat changes to the incoming Pokémon.
|
227
|
Encore
|
Normal
|
Status
|
5
|
—
|
100%
|
II
|
Forces opponent to keep using its last move for 3 turns.
|
228
|
Pursuit
|
Dark
|
Physical
|
20
|
40
|
100%
|
II
|
Double power if the opponent is switching out.
|
229
|
Rapid Spin
|
Normal
|
Physical
|
40
|
50
|
100%
|
II
|
Removes effects of trap moves.
|
230
|
Sweet Scent
|
Normal
|
Status
|
20
|
—
|
100%
|
II
|
Lowers opponent's Evasiveness.
|
231
|
Iron Tail
|
Steel
|
Physical
|
15
|
100
|
75%
|
II
|
May lower opponent's Defense (30%).
|
232
|
Metal Claw
|
Steel
|
Physical
|
35
|
50
|
95%
|
II
|
May raise user's Attack (10%).
|
233
|
Vital Throw
|
Fighting
|
Physical
|
10
|
70
|
—
|
II
|
User attacks last, but ignores Accuracy and Evasiveness.
|
234
|
Morning Sun
|
Normal
|
Status
|
5
|
—
|
—
|
II
|
User recovers HP. Amount varies with the weather.
|
235
|
Synthesis
|
Grass
|
Status
|
5
|
—
|
—
|
II
|
User recovers HP. Amount varies with the weather.
|
236
|
Moonlight
|
Normal
|
Status
|
5
|
—
|
—
|
II
|
User recovers HP. Amount varies with the weather.
|
237
|
Hidden Power
|
???
|
Special
|
15
|
70
|
100%
|
II
|
Type depends on user's IVs.
|
238
|
Cross Chop
|
Fighting
|
Physical
|
5
|
100
|
80%
|
II
|
High critical hit ratio (12.5%).
|
239
|
Twister
|
Dragon
|
Special
|
20
|
40
|
100%
|
II
|
May cause flinching (20%). Hits Pokémon using Fly/Bounce with double power.
|
240
|
Rain Dance
|
Water
|
Status
|
5
|
—
|
—
|
II
|
Makes it rain for 5 turns.
|
241
|
Sunny Day
|
Fire
|
Status
|
5
|
—
|
—
|
II
|
Makes it sunny for 5 turns.
|
242
|
Crunch
|
Dark
|
Physical
|
15
|
80
|
100%
|
II
|
May lower opponent's Defense (20%).*
|
243
|
Mirror Coat
|
Psychic
|
Special
|
20
|
—
|
100%
|
II
|
When hit by a Special Attack, user strikes back with 2x power.
|
244
|
Psych Up
|
Normal
|
Status
|
10
|
—
|
—
|
II
|
Copies the opponent's stat changes.
|
245
|
Extreme Speed
|
Normal
|
Physical
|
5
|
80
|
100%
|
II
|
User attacks first.
|
246
|
Ancient Power
|
Rock
|
Special
|
5
|
60
|
100%
|
II
|
May raise all user's stats at once (10%).
|
247
|
Shadow Ball
|
Ghost
|
Special
|
15
|
80
|
100%
|
II
|
May lower opponent's Special Defense (20%).
|
248
|
Future Sight
|
Psychic
|
Special
|
10
|
120
|
100%
|
II
|
Damage occurs 2 turns later.
|
249
|
Rock Smash
|
Fighting
|
Physical
|
15
|
40
|
100%
|
II
|
May lower opponent's Defense (50%).
|
250
|
Whirlpool
|
Water
|
Special
|
15
|
35
|
85%
|
II
|
Traps opponent, damaging them for 4-5 turns.
|
251
|
Beat Up
|
Dark
|
Physical
|
10
|
10
|
100%
|
II
|
Each Pokémon in your party attacks.
|
252
|
Fake Out
|
Normal
|
Physical
|
10
|
40
|
100%
|
III
|
User attacks first, foe flinches. Only usable on first turn.
|
253
|
Uproar
|
Normal
|
Special
|
10
|
90
|
100%
|
III
|
User attacks for 3 turns and prevents sleep.
|
254
|
Stockpile
|
Normal
|
Status
|
20
|
—
|
—
|
III
|
Stores energy for use with Spit Up and Swallow.
|
255
|
Spit Up
|
Normal
|
Special
|
10
|
—
|
100%
|
III
|
Power depends on how many times the user performed Stockpile.
|
256
|
Swallow
|
Normal
|
Status
|
10
|
—
|
—
|
III
|
The more times the user has performed Stockpile, the more HP is recovered.
|
257
|
Heat Wave
|
Fire
|
Special
|
10
|
100
|
90%
|
III
|
May burn opponent. (10%)
|
258
|
Hail
|
Ice
|
Status
|
10
|
—
|
—
|
III
|
Non-Ice types are damaged for 5 turns.
|
259
|
Torment
|
Dark
|
Status
|
15
|
—
|
100%
|
III
|
Opponent cannot use the same move in a row.
|
260
|
Flatter
|
Dark
|
Status
|
15
|
—
|
100%
|
III
|
Confuses opponent, but raises its Special Attack by two stages.
|
261
|
Will-O-Wisp
|
Fire
|
Status
|
15
|
—
|
85%
|
III
|
Burns opponent.
|
262
|
Memento
|
Dark
|
Status
|
10
|
—
|
100%
|
III
|
User faints, sharply lowers opponent's Attack and Special Attack.
|
263
|
Facade
|
Normal
|
Physical
|
20
|
70
|
100%
|
III
|
Power doubles if user is burned, poisoned, or paralyzed.
|
264
|
Focus Punch
|
Fighting
|
Physical
|
20
|
150
|
100%
|
III
|
If the user is hit before attacking, it flinches instead.
|
265
|
Smelling Salt
|
Normal
|
Physical
|
10
|
70
|
100%
|
III
|
Power doubles if opponent is paralyzed, but cures it.
|
266
|
Follow Me
|
Normal
|
Status
|
20
|
—
|
100%
|
III
|
In Double Battle, the user takes all the attacks.
|
267
|
Nature Power
|
Normal
|
Status
|
20
|
—
|
—
|
III
|
Uses a certain move based on the current terrain.
|
268
|
Charge
|
Electric
|
Status
|
20
|
—
|
—
|
III
|
Next Electric move's power increases.
|
269
|
Taunt
|
Dark
|
Status
|
20
|
—
|
100%
|
III
|
Opponent can only use moves that attack.
|
270
|
Helping Hand
|
Normal
|
Status
|
20
|
—
|
—
|
III
|
In Double Battles, boosts the power of the partner's move.
|
271
|
Trick
|
Psychic
|
Status
|
10
|
—
|
100%
|
III
|
Swaps held items with the opponent.
|
272
|
Role Play
|
Psychic
|
Status
|
10
|
—
|
—
|
III
|
User copies the opponent's Ability.
|
273
|
Wish
|
Normal
|
Status
|
10
|
—
|
—
|
III
|
The user recovers HP in the following turn.
|
274
|
Assist
|
Normal
|
Status
|
20
|
—
|
—
|
III
|
In a Double Battle, user randomly attacks with a partner's move.
|
275
|
Ingrain
|
Grass
|
Status
|
20
|
—
|
—
|
III
|
User restores HP each turn. User cannot escape/switch.
|
276
|
Superpower
|
Fighting
|
Physical
|
5
|
120
|
100%
|
III
|
Lowers user's Attack and Defense.
|
277
|
Magic Coat
|
Psychic
|
Status
|
15
|
—
|
—
|
III
|
Any special move is reflected back to the attacker.
|
278
|
Recycle
|
Normal
|
Status
|
10
|
—
|
100%
|
III
|
User's used hold item is restored.
|
279
|
Revenge
|
Fighting
|
Physical
|
10
|
60
|
100%
|
III
|
Power increases if user was hit first.
|
280
|
Brick Break
|
Fighting
|
Physical
|
15
|
75
|
100%
|
III
|
Breaks through Reflect and Light Screen barriers.
|
281
|
Yawn
|
Normal
|
Status
|
10
|
—
|
100%
|
III
|
Puts opponent to sleep in the next turn.
|
282
|
Knock Off
|
Dark
|
Physical
|
20
|
65
|
100%
|
III
|
Removes opponent's held item for the rest of the battle.
|
283
|
Endeavor
|
Normal
|
Physical
|
5
|
—
|
100%
|
III
|
Reduces opponent's HP to same as user's.
|
284
|
Eruption
|
Fire
|
Special
|
5
|
—
|
100%
|
III
|
Stronger when the user's HP is higher.
|
285
|
Skill Swap
|
Psychic
|
Status
|
10
|
—
|
100%
|
III
|
The user swaps Abilities with the opponent.
|
286
|
Imprison
|
Psychic
|
Status
|
10
|
—
|
100%
|
III
|
Opponent is unable to use moves that the user also knows.
|
287
|
Refresh
|
Normal
|
Status
|
20
|
—
|
100%
|
III
|
Cures paralysis, poison, and burns.
|
288
|
Grudge
|
Ghost
|
Status
|
5
|
—
|
100%
|
III
|
If the users faints after using this move, the PP for the opponent's last move is depleted.
|
289
|
Snatch
|
Dark
|
Status
|
10
|
—
|
100%
|
III
|
Steals the effects of the opponent's next move.
|
290
|
Secret Power
|
???
|
Physical
|
15*
|
70
|
100%
|
III
|
Type depends on user's IVs.*
|
291
|
Dive
|
Water
|
Physical
|
10
|
80
|
100%
|
III
|
Dives underwater on first turn, attacks on second turn.
|
292
|
Arm Thrust
|
Fighting
|
Physical
|
20
|
15
|
100%
|
III
|
Hits 2-5 times in one turn.
|
293
|
Camouflage
|
Normal
|
Status
|
20
|
—
|
100%
|
III
|
Changes user's type according to the location.
|
294
|
Tail Glow
|
Bug
|
Status
|
20
|
—
|
100%
|
III
|
Sharply raises user's Special Attack.
|
295
|
Luster Purge
|
Psychic
|
Special
|
5
|
70
|
100%
|
III
|
May lower opponent's Special Defense (50%).
|
296
|
Mist Ball
|
Psychic
|
Special
|
5
|
70
|
100%
|
III
|
May lower opponent's Special Attack (50%).
|
297
|
Feather Dance
|
Flying
|
Status
|
15
|
—
|
100%
|
III
|
Sharply lowers opponent's Attack.
|
298
|
Teeter Dance
|
Normal
|
Status
|
20
|
—
|
100%
|
III
|
Confuses all Pokémon.
|
299
|
Blaze Kick
|
Fire
|
Physical
|
10
|
85
|
90%
|
III
|
High critical hit ratio (12.5%). May burn opponent (10%).
|
300
|
Mud Sport
|
Ground
|
Status
|
15
|
—
|
100%
|
III
|
Weakens the power of Electric-type moves.
|
301
|
Ice Ball
|
Ice
|
Physical
|
20
|
30
|
90%
|
III
|
Doubles in power each turn for 5 turns.
|
302
|
Needle Arm
|
Grass
|
Physical
|
15
|
60
|
100%
|
III
|
May cause flinching (30%).
|
303
|
Slack Off
|
Normal
|
Status
|
10
|
—
|
100%
|
III
|
User recovers half its max HP.
|
304
|
Hyper Voice
|
Normal
|
Special
|
10
|
90
|
100%
|
III
|
Deals damage with no additional effect.
|
305
|
Poison Fang
|
Poison
|
Physical
|
15
|
50
|
100%
|
III
|
May badly poison opponent (50%).
|
306
|
Crush Claw
|
Normal
|
Physical
|
10
|
75
|
95%
|
III
|
May lower opponent's Defense (50%).
|
307
|
Blast Burn
|
Fire
|
Special
|
5
|
150
|
90%
|
III
|
User must recharge next turn.
|
308
|
Hydro Cannon
|
Water
|
Special
|
5
|
150
|
90%
|
III
|
User must recharge next turn.
|
309
|
Meteor Mash
|
Steel
|
Physical
|
10
|
100
|
90%
|
III
|
May raise user's Attack (20%).
|
310
|
Astonish
|
Ghost
|
Physical
|
15
|
30
|
100%
|
III
|
May cause flinching (30%).
|
311
|
Weather Ball
|
Normal
|
Special
|
10
|
50
|
100%
|
III
|
Move's power and type changes with the weather.
|
312
|
Aromatherapy
|
Grass
|
Status
|
5
|
—
|
—
|
III
|
Cures all status problems in your party.
|
313
|
Fake Tears
|
Dark
|
Status
|
20
|
—
|
100%
|
III
|
Sharply lowers opponent's Special Defense.
|
314
|
Air Cutter
|
Flying
|
Special
|
25
|
60
|
95%
|
III
|
High critical hit ratio (12.5%).
|
315
|
Overheat
|
Fire
|
Special
|
5
|
140
|
90%
|
III
|
Sharply lowers user's Special Attack.
|
316
|
Odor Sleuth
|
Normal
|
Status
|
40
|
—
|
100%
|
III
|
Resets opponent's Evasiveness, Normal and Fighting attacks can now hit Ghosts, and Ghost attacks hit Normal.
|
317
|
Rock Tomb
|
Rock
|
Physical
|
15
|
60
|
95%
|
III
|
Lowers opponent's Speed.
|
318
|
Silver Wind
|
Bug
|
Special
|
5
|
60
|
100%
|
III
|
May raise all user's stats at once (10%).
|
319
|
Metal Sound
|
Steel
|
Status
|
40
|
—
|
85%
|
III
|
Sharply lowers opponent's Special Defense.
|
320
|
Grass Whistle
|
Grass
|
Status
|
15
|
—
|
55%
|
III
|
Puts opponent to sleep.
|
321
|
Tickle
|
Normal
|
Status
|
20
|
—
|
100%
|
III
|
Lowers opponent's Attack and Defense.
|
322
|
Cosmic Power
|
Psychic
|
Status
|
20
|
—
|
—
|
III
|
Raises user's Defense and Special Defense.
|
323
|
Water Spout
|
Water
|
Special
|
5
|
—
|
100%
|
III
|
Stronger when the user's HP is higher.
|
324
|
Signal Beam
|
Bug
|
Special
|
15
|
75
|
100%
|
III
|
May confuse opponent (10%).
|
325
|
Shadow Punch
|
Ghost
|
Physical
|
20
|
60
|
—
|
III
|
Ignores Accuracy and Evasiveness.
|
326
|
Extrasensory
|
Psychic
|
Special
|
20
|
80
|
100%
|
III
|
May cause flinching (10%).
|
327
|
Sky Uppercut
|
Fighting
|
Physical
|
15
|
85
|
90%
|
III
|
Hits the opponent, even during Fly.
|
328
|
Sand Tomb
|
Ground
|
Physical
|
15
|
35
|
85%
|
III
|
Traps opponent, damaging them for 4-5 turns.
|
329
|
Sheer Cold
|
Ice
|
Special
|
5
|
—
|
25%*
|
III
|
One-Hit-KO, if it hits.
|
330
|
Muddy Water
|
Water
|
Special
|
10
|
95
|
85%
|
III
|
May lower opponent's Accuracy (30%).
|
331
|
Bullet Seed
|
Grass
|
Physical
|
30
|
25
|
100%
|
III
|
Hits 2-5 times in one turn.
|
332
|
Aerial Ace
|
Flying
|
Physical
|
20
|
60
|
—
|
III
|
Ignores Accuracy and Evasiveness.
|
333
|
Icicle Spear
|
Ice
|
Physical
|
30
|
25
|
100%
|
III
|
Hits 2-5 times in one turn.
|
334
|
Iron Defense
|
Steel
|
Status
|
15
|
—
|
—
|
III
|
Sharply raises user's Defense.
|
335
|
Block
|
Normal
|
Status
|
5
|
—
|
100%
|
III
|
Opponent cannot flee or switch.
|
336
|
Howl
|
Normal
|
Status
|
40
|
—
|
—
|
III
|
Raises user's Attack.
|
337
|
Dragon Claw
|
Dragon
|
Physical
|
15
|
80
|
100%
|
III
|
Deals damage with no additional effect.
|
338
|
Frenzy Plant
|
Grass
|
Special
|
5
|
150
|
90%
|
III
|
User must recharge next turn.
|
339
|
Bulk Up
|
Fighting
|
Status
|
20
|
—
|
—
|
III
|
Raises user's Attack and Defense.
|
340
|
Bounce
|
Flying
|
Physical
|
5
|
85
|
85%
|
III
|
Springs up on first turn, attacks on second. May paralyze opponent (30%).
|
341
|
Mud Shot
|
Ground
|
Special
|
15
|
55
|
95%
|
III
|
Lowers opponent's Speed.
|
342
|
Poison Tail
|
Poison
|
Physical
|
25
|
50
|
100%
|
III
|
High critical hit ratio (12.5%). May poison opponent (10%).
|
343
|
Covet
|
Normal
|
Physical
|
25
|
60
|
100%
|
III
|
Opponent's item is stolen by the user.
|
344
|
Volt Tackle
|
Electric
|
Physical
|
15
|
120
|
100%
|
III
|
User receives recoil damage (1/3). May paralyze opponent (10%).
|
345
|
Magical Leaf
|
Grass
|
Special
|
20
|
60
|
—
|
III
|
Ignores Accuracy and Evasiveness.
|
346
|
Water Sport
|
Water
|
Status
|
15
|
—
|
100%
|
III
|
Weakens the power of Fire-type moves.
|
347
|
Calm Mind
|
Psychic
|
Status
|
20
|
—
|
—
|
III
|
Raises user's Special Attack and Special Defense.
|
348
|
Leaf Blade
|
Grass
|
Physical
|
15
|
90
|
100%
|
III
|
High critical hit ratio (12.5%).
|
349
|
Dragon Dance
|
Dragon
|
Status
|
20
|
—
|
—
|
III
|
Raises user's Attack and Speed.
|
350
|
Rock Blast
|
Rock
|
Physical
|
10
|
25
|
90%
|
III
|
Hits 2-5 times in one turn.
|
351
|
Shock Wave
|
Electric
|
Special
|
20
|
60
|
—
|
III
|
Ignores Accuracy and Evasiveness.
|
352
|
Water Pulse
|
Water
|
Special
|
20
|
60
|
100%
|
III
|
May confuse opponent (20%).
|
353
|
Doom Desire
|
Steel
|
Special
|
5
|
140
|
100%
|
III
|
Damage occurs 2 turns later.
|
354
|
Psycho Boost
|
Psychic
|
Special
|
5
|
140
|
90%
|
III
|
Sharply lowers user's Special Attack.
|
355
|
Roost
|
Flying
|
Status
|
10
|
—
|
—
|
IV
|
Heals up to 50% of maximum Hit Points. Flying-type Pokémon are no longer Flying-type for the rest of the turn.
|
356
|
Gravity
|
Psychic
|
Status
|
5
|
—
|
—
|
IV
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
|
357
|
Miracle Eye
|
Psychic
|
Status
|
40
|
—
|
—
|
IV
|
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
|
358
|
Wake-Up Slap
|
Fighting
|
Physical
|
10
|
70
|
100%
|
IV
|
Power doubles if opponent is sleeping, but cures it.
|
359
|
Hammer Arm
|
Fighting
|
Physical
|
10
|
100
|
90%
|
IV
|
Lowers user's Speed.
|
360
|
Gyro Ball
|
Steel
|
Physical
|
5
|
—
|
100%
|
IV
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
361
|
Healing Wish
|
Psychic
|
Status
|
10
|
—
|
—
|
IV
|
Causes the user to faint and completely heals the next Pokémon.
|
362
|
Brine
|
Water
|
Special
|
10
|
65
|
100%
|
IV
|
Doubles damage if target has less than 50% HP
|
363
|
Natural Gift
|
Normal
|
Physical
|
15
|
—
|
100%
|
IV
|
Type and base power vary depending on the user's held Berry.
|
364
|
Feint
|
Normal
|
Physical
|
10
|
50
|
100%
|
IV
|
Ignores & removes Protect & Detect.
|
365
|
Pluck
|
Flying
|
Physical
|
20
|
60
|
100%
|
IV
|
Removes target's Berry and uses its effect.
|
366
|
Tailwind
|
Flying
|
Status
|
15
|
—
|
—
|
IV
|
Increases Speed of all user's Pokémon for four turns by two stages.
|
367
|
Acupressure
|
Normal
|
Status
|
30
|
—
|
—
|
IV
|
Raises one of the user's stats randomly by two stages.
|
368
|
Metal Burst
|
Steel
|
Physical
|
10
|
—
|
100%
|
IV
|
Damages the last Pokémon to hit the user with 150% of the damage inflicted on the user.
|
369
|
U-turn
|
Bug
|
Physical
|
20
|
70
|
100%
|
IV
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
370
|
Close Combat
|
Fighting
|
Physical
|
5
|
120
|
100%
|
IV
|
Lowers user's Defense and Special Defense.
|
371
|
Payback
|
Dark
|
Physical
|
10
|
50
|
100%
|
IV
|
If the user can use this attack after the foe attacks, its power is doubled.
|
372
|
Assurance
|
Dark
|
Physical
|
10
|
60
|
100%
|
IV
|
If the foe has already taken some damage in the same turn, this attack's power is doubled.
|
373
|
Embargo
|
Dark
|
Status
|
15
|
—
|
100%
|
IV
|
Prevents the target from using effects of its hold item for 5 turns.
|
374
|
Fling
|
Dark
|
Physical
|
10
|
—
|
100%
|
IV
|
The user flings its held item at the foe to attack. Its power and effects depend on the item.
|
375
|
Psycho Shift
|
Psychic
|
Status
|
10
|
—
|
100%
|
IV
|
Gives the target its status condition.
|
376
|
Trump Card
|
Normal
|
Special
|
5
|
—
|
—
|
IV
|
The fewer PP this move has, the greater its power.
|
377
|
Heal Block
|
Psychic
|
Status
|
15
|
—
|
100%
|
IV
|
Prevents opposing team from using any healing moves, items or abilities for 5 turns.
|
378
|
Wring Out
|
Normal
|
Special
|
5
|
—
|
100%
|
IV
|
The more HP the foe has, the greater this attack's power.
|
379
|
Power Trick
|
Psychic
|
Status
|
10
|
—
|
—
|
IV
|
Switches user's Attack & Defense stat.
|
380
|
Gastro Acid
|
Poison
|
Status
|
10
|
—
|
100%
|
IV
|
Removes the target's ability.
|
381
|
Lucky Chant
|
Normal
|
Status
|
30
|
—
|
—
|
IV
|
Prevents target from afflicting Critical Hits for 5 turns.
|
382
|
Me First
|
Normal
|
Status
|
20
|
—
|
—
|
IV
|
Users the target's move before the target Pokémon.
|
383
|
Copycat
|
Normal
|
Status
|
20
|
—
|
—
|
IV
|
Uses the move used just before it in battle.
|
384
|
Power Swap
|
Psychic
|
Status
|
10
|
—
|
—
|
IV
|
Switches user's Attack & Special Attack stat increases with opponent.
|
385
|
Guard Swap
|
Psychic
|
Status
|
10
|
—
|
—
|
IV
|
Switches user's Defense & Special Defense stat increases with opponent.
|
386
|
Punishment
|
Dark
|
Physical
|
5
|
—
|
100%
|
IV
|
The more the target has powered up with stat changes, the greater the move's power.
|
387
|
Last Resort
|
Normal
|
Physical
|
5
|
140
|
100%
|
IV
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
388
|
Worry Seed
|
Grass
|
Status
|
10
|
—
|
100%
|
IV
|
Changes the opponent's ability to Insomnia.
|
389
|
Sucker Punch
|
Dark
|
Physical
|
5
|
80
|
100%
|
IV
|
Damages the opponent only if they are intending to use a damaging move. Fails if used after the opponent moves.
|
390
|
Toxic Spikes
|
Poison
|
Status
|
20
|
—
|
—
|
IV
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
|
391
|
Heart Swap
|
Psychic
|
Status
|
10
|
—
|
—
|
IV
|
Switches user's stat increases with opponent.
|
392
|
Aqua Ring
|
Water
|
Status
|
20
|
—
|
—
|
IV
|
Recovers 1/16th of user's HP each turn.
|
393
|
Magnet Rise
|
Electric
|
Status
|
10
|
—
|
—
|
IV
|
Gives user Ground-type immunity for 5 turns.
|
394
|
Flare Blitz
|
Fire
|
Physical
|
15
|
120
|
100%
|
IV
|
User receives recoil damage (1/3). May burn opponent (10%).
|
395
|
Force Palm
|
Fighting
|
Physical
|
10
|
60
|
100%
|
IV
|
May paralyze opponent (30%).
|
396
|
Aura Sphere
|
Fighting
|
Special
|
20
|
90
|
—
|
IV
|
Ignores Accuracy and Evasiveness.
|
397
|
Rock Polish
|
Rock
|
Status
|
20
|
—
|
—
|
IV
|
Sharply raises user's Speed.
|
398
|
Poison Jab
|
Poison
|
Physical
|
20
|
80
|
100%
|
IV
|
May poison the opponent (30%).
|
399
|
Dark Pulse
|
Dark
|
Special
|
15
|
80
|
100%
|
IV
|
May cause flinching (20%).
|
400
|
Night Slash
|
Dark
|
Physical
|
15
|
70
|
100%
|
IV
|
High critical hit ratio (12.5%).
|
401
|
Aqua Tail
|
Water
|
Physical
|
10
|
90
|
90%
|
IV
|
Deals damage with no additional effect.
|
402
|
Seed Bomb
|
Grass
|
Physical
|
15
|
80
|
100%
|
IV
|
Deals damage with no additional effect.
|
403
|
Air Slash
|
Flying
|
Special
|
15
|
75
|
95%
|
IV
|
High critical hit ratio (12.5%).
|
404
|
X-Scissor
|
Bug
|
Physical
|
15
|
80
|
100%
|
IV
|
Deals damage with no additional effect.
|
405
|
Bug Buzz
|
Bug
|
Special
|
10
|
90
|
100%
|
IV
|
May lower opponent's Special Defense (10%).
|
406
|
Dragon Pulse
|
Dragon
|
Special
|
10
|
90
|
100%
|
IV
|
Hits all adjacent Pokémon.
|
407
|
Dragon Rush
|
Dragon
|
Physical
|
10
|
100
|
75%
|
IV
|
May cause flinching (20%).
|
408
|
Power Gem
|
Rock
|
Special
|
20
|
80
|
100%
|
IV
|
Deals damage with no additional effect.
|
409
|
Drain Punch
|
Fighting
|
Physical
|
10
|
75
|
100%
|
IV
|
User recovers half the HP inflicted on opponent.
|
410
|
Vacuum Wave
|
Fighting
|
Special
|
30
|
40
|
100%
|
IV
|
User attacks first.
|
411
|
Focus Blast
|
Fighting
|
Special
|
5
|
120
|
70%
|
IV
|
May lower opponent's Special Defense (10%).
|
412
|
Energy Ball
|
Grass
|
Special
|
10
|
90
|
100%
|
IV
|
May lower opponent's Special Defense (10%).
|
413
|
Brave Bird
|
Flying
|
Physical
|
15
|
120
|
100%
|
IV
|
User receives recoil damage (1/3).
|
414
|
Earth Power
|
Ground
|
Special
|
10
|
90
|
100%
|
IV
|
May lower opponent's Special Defense (10%).
|
415
|
Switcheroo
|
Dark
|
Status
|
10
|
—
|
100%
|
IV
|
Swaps held items with the opponent.
|
416
|
Giga Impact
|
Normal
|
Physical
|
5
|
150
|
90%
|
IV
|
User must recharge next turn.
|
417
|
Nasty Plot
|
Dark
|
Status
|
20
|
—
|
—
|
IV
|
Sharply raises user's Special Attack.
|
418
|
Bullet Punch
|
Steel
|
Physical
|
30
|
40
|
100%
|
IV
|
User attacks first.
|
419
|
Avalanche
|
Ice
|
Physical
|
10
|
60
|
100%
|
IV
|
Power increases if user was hit first.
|
420
|
Ice Shard
|
Ice
|
Physical
|
30
|
40
|
100%
|
IV
|
User attacks first.
|
421
|
Shadow Claw
|
Ghost
|
Physical
|
15
|
70
|
100%
|
IV
|
High critical hit ratio (12.5%).
|
422
|
Thunder Fang
|
Electric
|
Physical
|
15
|
65
|
95%
|
IV
|
May paralyze opponent (10%) or cause opponent to flinch (10%).
|
423
|
Ice Fang
|
Ice
|
Physical
|
15
|
65
|
95%
|
IV
|
May freeze opponent (10%) or cause opponent to flinch (10%).
|
424
|
Fire Fang
|
Fire
|
Physical
|
15
|
65
|
95%
|
IV
|
May burn opponent (10%) or cause opponent to flinch (10%).
|
425
|
Shadow Sneak
|
Ghost
|
Physical
|
30
|
40
|
100%
|
IV
|
User attacks first.
|
426
|
Mud Bomb
|
Ground
|
Special
|
10
|
65
|
85%
|
IV
|
Lowers opponent's Accuracy (30%).
|
427
|
Psycho Cut
|
Psychic
|
Physical
|
20
|
70
|
100%
|
IV
|
High critical hit ratio (12.5%).
|
428
|
Zen Headbutt
|
Psychic
|
Physical
|
15
|
80
|
90%
|
IV
|
May cause flinching (20%).
|
429
|
Mirror Shot
|
Steel
|
Special
|
10
|
65
|
85%
|
IV
|
Lowers opponent's Accuracy (30%).
|
430
|
Flash Cannon
|
Steel
|
Special
|
10
|
80
|
100%
|
IV
|
May lower opponent's Special Defense (10%).
|
431
|
Rock Climb
|
Normal
|
Physical
|
20
|
90
|
85%
|
IV
|
May confuse opponent (20%).
|
432
|
Defog
|
Flying
|
Status
|
15
|
—
|
—
|
IV
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
|
433
|
Trick Room
|
Psychic
|
Status
|
5
|
—
|
—
|
IV
|
Inverts the turn order in each Speed Priority bracked for 5 turns.
|
434
|
Draco Meteor
|
Dragon
|
Special
|
5
|
140
|
90%
|
IV
|
Sharply lowers user's Special Attack.
|
435
|
Discharge
|
Electric
|
Special
|
15
|
80
|
100%
|
IV
|
Hits all adjacent Pokémon. May paralyze opponent (30%).
|
436
|
Lava Plume
|
Fire
|
Special
|
15
|
80
|
100%
|
IV
|
Hits all adjacent Pokémon. May burn opponent (30%).
|
437
|
Leaf Storm
|
Grass
|
Special
|
5
|
140
|
90%
|
IV
|
Sharply lowers user's Special Attack.
|
438
|
Power Whip
|
Grass
|
Physical
|
10
|
120
|
85%
|
IV
|
Deals damage with no additional effect.
|
439
|
Rock Wrecker
|
Rock
|
Physical
|
5
|
150
|
90%
|
IV
|
User must recharge next turn.
|
440
|
Cross Poison
|
Poison
|
Physical
|
20
|
70
|
100%
|
IV
|
High critical hit ratio (12.5%). May poison opponent (10%).
|
441
|
Gunk Shot
|
Poison
|
Physical
|
5
|
120
|
80%
|
IV
|
May poison the opponent (30%).
|
442
|
Iron Head
|
Steel
|
Physical
|
15
|
80
|
100%
|
IV
|
May cause flinching (30%).
|
443
|
Magnet Bomb
|
Steel
|
Physical
|
20
|
60
|
—
|
IV
|
Ignores Accuracy and Evasiveness.
|
444
|
Stone Edge
|
Rock
|
Physical
|
5
|
100
|
80%
|
IV
|
High critical hit ratio (12.5%).
|
445
|
Captivate
|
Normal
|
Status
|
20
|
—
|
100%
|
IV
|
Lowers opponent's Special Attack by two stages if of an opposite gender to the user.
|
446
|
Stealth Rock
|
Rock
|
Status
|
20
|
—
|
—
|
IV
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
|
447
|
Grass Knot
|
Grass
|
Special
|
20
|
—
|
100%
|
IV
|
The heavier the opponent, the stronger the attack.
|
448
|
Chatter
|
Flying
|
Special
|
20
|
65
|
100%
|
IV
|
The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
|
449
|
Judgment
|
Normal
|
Special
|
10
|
100
|
100%
|
IV
|
Changes the type of the move based upon the item being held.
|
450
|
Bug Bite
|
Bug
|
Physical
|
20
|
60
|
100%
|
IV
|
Removes target's Berry and uses its effect.
|
451
|
Charge Beam
|
Electric
|
Special
|
10
|
50
|
90%
|
IV
|
May raise user's Special Attack (70%).
|
452
|
Wood Hammer
|
Grass
|
Physical
|
15
|
120
|
100%
|
IV
|
User receives recoil damage (1/3).
|
453
|
Aqua Jet
|
Water
|
Physical
|
20
|
40
|
100%
|
IV
|
User attacks first.
|
454
|
Attack Order
|
Bug
|
Physical
|
15
|
90
|
100%
|
IV
|
High critical hit ratio (12.5%).
|
455
|
Defend Order
|
Bug
|
Status
|
10
|
—
|
—
|
IV
|
Raises user's Defense and Special Defense.
|
456
|
Heal Order
|
Bug
|
Status
|
10
|
—
|
—
|
IV
|
User recovers half its max HP.
|
457
|
Head Smash
|
Rock
|
Physical
|
5
|
150
|
80%
|
IV
|
User receives recoil damage (1/2).
|
458
|
Double Hit
|
Normal
|
Physical
|
10
|
35
|
90%
|
IV
|
Hits twice in one turn.
|
459
|
Roar of Time
|
Dragon
|
Special
|
5
|
150
|
90%
|
IV
|
User must recharge next turn.
|
460
|
Spacial Rend
|
Dragon
|
Special
|
5
|
100
|
95%
|
IV
|
High critical hit ratio (12.5%).
|
461
|
Lunar Dance
|
Psychic
|
Status
|
10
|
—
|
—
|
IV
|
Causes the user to faint and completely heals the next Pokémon.
|
462
|
Crush Grip
|
Normal
|
Physical
|
5
|
—
|
100%
|
IV
|
The more HP the foe has, the greater this attack's power.
|
463
|
Magma Storm
|
Fire
|
Special
|
5
|
120
|
75%
|
IV
|
Traps opponent, damaging them for 4-5 turns.
|
464
|
Dark Void
|
Dark
|
Status
|
10
|
—
|
80%
|
IV
|
Hits all adjacent Pokémon. Puts opponent to sleep.
|
465
|
Seed Flare
|
Grass
|
Special
|
5
|
120
|
85%
|
IV
|
Sharply lowers opponent's Special Defense (40%).
|
466
|
Ominous Wind
|
Ghost
|
Special
|
5
|
60
|
100%
|
IV
|
May raise all user's stats at once (10%).
|
467
|
Shadow Force
|
Ghost
|
Physical
|
5
|
120
|
100%
|
IV
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
|